Track AIWs

Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.

  1. Manfredk2

    Manfredk2 Guest

    it´s not encryted. Seems i have a fault in the folder structure but it looks like equal to the .scn-file
     
  2. atomed

    atomed Member

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    I see, I asked him anyways, will let you know the answer.
     
  3. Bradley

    Bradley Registered

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    How would I create an rfcmp for the AIW file?
     
  4. atomed

    atomed Member

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    Here he explains how to do it.
     
  5. trollray

    trollray Registered

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    Hi mark and all of you.

    Thank you for the tutorials.
    It has helped me a lot to begin my work.

    If some of you want some aiw path for all 1988 tracks, they are in the "f1 1986 and 1988 championship edition".
    No adds here but just let you know and any advices or feedback always help to polish things ;).
    Thanks again.


    Ps : Now i'm working to update the track graphics to the new standards.
    You imagine the coffee needed lol.
    A tutorial on how to make the correction of lights, or new ibl pbr thing would be awesome.
    i've search but no luck for now.:s
    (use 3dsimed and gimp)
    Rfactor 2 is very nice when we understand it a bit ;)
    Cheers
     
    Last edited: Aug 11, 2020
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  6. Manfredk2

    Manfredk2 Guest

    Got it working :)
     
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  7. atomed

    atomed Member

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    Wooohooo! Close racing at Brno is a dream :cool:
     
  8. Manfredk2

    Manfredk2 Guest

    Hm, the AI is generally slow in all turns. A good new fastest line could maybe improve the lap times by 5 seconds or more. Since i´m a VR user, i could not do this. At the weekend i will try some tweaks. Maybe it helps.

    Maybe the Grandmaster of AI has some spare time to have a closer look at this track.
     
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  9. atomed

    atomed Member

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    Yeah, but his name is top secret :rolleyes:
     
  10. t0p5ecret

    t0p5ecret Registered

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    I have some time :)
     
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  11. Manfredk2

    Manfredk2 Guest

  12. t0p5ecret

    t0p5ecret Registered

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    Mate I am so sorry, I thought I had replied, had it all typed up and must have got distracted.
    Ok so you can use collision corridors if you really really want to constrain where a car goes and how much is varies from the AIW path. for example if you have a really tight pit area and pit entry, you can use the collision corridors to create a path as wide as the car so the AI behaves as if there are actual objects right next to it and stick exactly to the path. This is a much more absolute method in my testing than restrictions based on the normal corridors and you shouldn't really use it on track unless there is a really slow section that's causing issues otherwise the cars will behave in a very unrealistic manner.
     
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  13. Manfredk2

    Manfredk2 Guest

    all good, mate. Thanks for your explanation. Have a few ideas where i could test this :)
     
  14. buzz hornet

    buzz hornet Registered

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    Mark just sent you a PM to discuss something.
     
  15. Chris Lesperance

    Chris Lesperance Registered

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    This might not be the best spot for this, but we'll see where this goes.

    I know I asked about this some time in the past. Back in 2017 Indianapolis hosted the SCCA Runoffs running a slightly modified version of the road course. Is used the old 2007 F1 configuration for the first half and then uses the current (2014) config for the second. Just wondering if those two AIW could be merged into one to create that other config.

    https://allianceautosport.com/indianapolis-scca-runoffs-course-layout-revealed/

    Also with Indianapolis. Since 2016, they have hosted a karting event called "Battle at the Brickyard". Using existing side roads and the road course, they have created a karting track for this. It appears that the rF2 version has the roads these. However, This one would take a bit more work to actually complete as some gates will need to be removed, temp karting walls would need to be put in and the roads and grass past the walls are there, they are just not currently driveable.

    2017-2019 Version
    [​IMG]


    2020
    https://www.usackarting.com/battle-at-the-brickyard-karting-cla

    Again thanks for all the hard work on this thread.
     
    Last edited: Oct 8, 2020
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  16. GertjanD

    GertjanD Registered

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    I love your work mate! Could you explain to us what the settings above imply and why you change them as proposed?
     
  17. r00b Driver

    r00b Driver Registered

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    Hi all,

    Sorry if this has been asked before, is there any AIW for Donnington Park Circuit 2019?

    https://steamcommunity.com/sharedfiles/filedetails/?id=1687662965

    I'm running the AI at 116% and still beating them by around 1s or so....which doesn't seem right as I'm not the fastest driver around :)

    Using new Ferrari GT3, and other GT3s as cannon fodder.

    Many thanks
     
  18. Manfredk2

    Manfredk2 Guest

  19. r00b Driver

    r00b Driver Registered

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  20. t0p5ecret

    t0p5ecret Registered

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    Hey all, it's been a bit quiet around here lately, I had some work to complete and I took a break and headed out for about 3 weeks camping. I am going to take a look at the backlog of tracks I had, set some priorities and get some AIWs out for everyone. Hope you are all well!
     
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