[REL] Alfa Romeo 33 TT 12 1975

Discussion in 'Vehicles' started by ChiefWiggum, May 18, 2020.

  1. ChiefWiggum

    ChiefWiggum Registered

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    new Updates coming, the Car is narrower now and I added some new Details
    [​IMG]
    [​IMG]
     
  2. hophead

    hophead Registered

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    Here are the WSCC Entries for 33/TT/12 from 1973 to 1975:

    1973
    Andrea de Adamich
    Carlo Facetti
    Clay Regazzoni
    Rolf Stommelen

    1974
    Andrea de Adamich
    Arturo Merzario
    Brian Redman
    Carlo Facetti
    Carlos Reutemann
    Jacky Ickx
    Mario Andretti
    Rolf Stommelen
    Teodoro Zeccoli
    Vittorio Brambilla

    1975
    Arturo Merzario
    Derek Bell
    Henri Pescarolo
    Jacky Ickx
    Jacques Laffite
    Jochen Mass
    Jody Scheckter
    Mario Andretti
    Vittorio Brambilla

    /Rich
     
    Last edited: Jul 15, 2020
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  3. ChiefWiggum

    ChiefWiggum Registered

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  4. memoNo1

    memoNo1 Registered

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    Absolutley phenomenal mod m8!
    But the AI spin every time on Sebring & also on Silverstone [updatet Vers.].
     
  5. memoNo1

    memoNo1 Registered

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  6. Corti

    Corti Registered

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    IsR Historic Server ready
    Sebring, Silverstone, Spielberg & Alfa Romeo, Lola T280 & McLaren M8C
     
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  7. lbird

    lbird Registered

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    The car is excellent so far, thank you to all involved. One little remark (or request, if you will): The car looks very clean from the drivers point of view, dashboard, switches, floorboards etc. Is it possible and considered to give it a more "used" look (the T280 Crew did a good job with that in my opinion). Some little imperfections, scratches and sweat/footmarks will raise the level of immersion a lot, at least for me. When you look at period cockpit shots from these era (and the cars now), all the cars have that used and beaten look, which would be great to have. Just my 2 cents, and thank you again for the fantastic car!
     
    Last edited: Jul 17, 2020
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  8. Duncan

    Duncan Registered

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    Great car. Another gem from ChiefWiggum ! Thx
    Have noticed some Lods problem. Most parts of the car driven by ai disappear at maybe 50-100 meters.
    As i didn't read anything about this, either i am alone with that prob or am i alone to use ai.
    Also on Le Grand Circuit 67 ai cars sound to have some problems to handle Tertre rouge and Mulsanne.
    Maybe a brake problem. Not sure.
    I tried a fight between ai cars with 917 from Apex vs 33 and it was great fun, with default setups there is a very good bop.
    I can't wait to be involved in that fight probably with the next update.
     
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  9. ´goggo1peter

    ´goggo1peter Registered

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    Last edited: Jul 19, 2020
  10. ChiefWiggum

    ChiefWiggum Registered

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  11. Hazi

    Hazi Registered

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    Same here.
    TiA

     
  12. ChiefWiggum

    ChiefWiggum Registered

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    ok, last Skin for now, I think I will release the new Update tomorrow
    [​IMG]
     
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  13. Woodee

    Woodee Registered

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    Car looks a little bit too shiny. Looks like someone was at the turtle wax :)
     
  14. ChiefWiggum

    ChiefWiggum Registered

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    new Update on Steam

    V 1.05

    Update:

    + 2 new Cars (WSC 1974)
    + new Physic
    + new Cams
    + new Textures
    + resized Models
    + new LOD's
    + some new little Details
     
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  15. davehenrie

    davehenrie Registered

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    yeah, yeah, ya just can't leave well enuf alone can ya? :)
     
  16. Duncan

    Duncan Registered

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    Thx for the patch.
    Physics and car handling: very nice. Less perfs than the previous version but i guess more historical. Now the fight is not vs Porsche 917 but vs Lola 280.
    From VR point of view:
    • Seat position too far from the wheel
    • Still LOD's problems. Parts of ai cars disappear.
    • No mirrors they are transparent.
    • Maybe still too wide compared to other cars but don't know if it was the case IRL.
     
  17. ChiefWiggum

    ChiefWiggum Registered

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    yeah, you are right, I tested only in full graphic settings, there is a wrong entry in the high graphic settings

    LODIn=(15.0) LODOut=(30.0) LODIn=(40.0) LODOut=(500.0)

    I will fix this
     
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  18. ChiefWiggum

    ChiefWiggum Registered

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    I don't know if we have a own file or entry for the VR Seat Position, have you tried this?
    Assign buttons to:
    - "VR Center Head Position",
    - "Adjust seat fwd",
    - "Adjust seat aft",
    - "Adjust seat up",
    - "Adjust seat down".
    The easiest way to adjust seat position in VR is just playing with your head position and pressing "VR Center Head Position". Adjusting the position with buttons is also straight forward.
     
  19. Duncan

    Duncan Registered

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    Thanks for your help.
    Indeed i could use the seat adjustment, the only problem is that when i use another car i need to change this.
    Usually most cars need just a little tweak with VR center position so we don't need to adjust the seat.
    In this case (Alfa 33), the distance is too important and the the VR center head position is not enough, unless i move back my real seat press the VR Center and move forward and generally the direction has been "misadjusted" and the process must be replay.
    But i can handle that, nevermind.
    (The GTPC mod had the same problem).
     
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  20. vonddo

    vonddo Registered

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    Hey ChiefWiggum,
    Thanks for working on this. I would categorize myself as a season rFactor 2 user, and I'm running a Fanatec DD1 (still dialing it in), and I'm using the rFactor 2 DD1 wheel settings as a starting point. This car, on my set up, doesn't have much wheel weight/resistance at all, even more so when turning. Unlike like your other cars, which I've enjoyed, they feel great, but man are they difficult to drive fast. I played with caster (not my go to solution for these circumstances) and it didn't make much of a difference.

    Anyone else getting the same results? Does anyone with a DD1 have any settings to suggest?
     

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