[REL] Alfa Romeo 33 TT 12 1975

Discussion in 'Vehicles' started by ChiefWiggum, May 18, 2020.

  1. ChiefWiggum

    ChiefWiggum Registered

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  2. ChiefWiggum

    ChiefWiggum Registered

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    2 Laps in Sebring
     
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  3. pkelly

    pkelly Registered

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    OMG!!
     
  4. Sebastien Sestacq

    Sebastien Sestacq Registered

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    Nice!!!
    it looks great, just missing a hold in the sound in camera TV mode a better reverb and length of the sound scene! i'd really like the devs to take a serious look at the sound engine! ;)
    we're lucky to have such modders, thanks to all of you!;)

     
  5. Mauro

    Mauro Registered

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  6. ´goggo1peter

    ´goggo1peter Registered

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  7. ChiefWiggum

    ChiefWiggum Registered

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  8. chogger

    chogger Registered

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    Just wow :)
     
  9. ChiefWiggum

    ChiefWiggum Registered

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    hmmm, what do I need for the headlights, I never have done a Car with Headlights
     
  10. pkelly

    pkelly Registered

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    Ha, ha...look in your bottom desk drawer...
     
  11. chogger

    chogger Registered

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    If that was a real question ;)

    Headlights; Create a mesh, with the shape of the bulb reflector (can be even a flat cap), and map it with the glow texture we provided in the sample, using the HighSunLum shader. Export this as glow mesh so it will be loaded when headlights are ON. Do Not Use any "fake" glow mesh or custom shader as we were doing in the past. It is VERY important to note that the size of the PostFX glow mesh has to be, at least, as big as the headlight reflector bell outer ring. Do not create small mesh, unless you don't want to simulate led lights, or specific shapes. If you want solid and strong headlight effect just be sure to create glow disks as big as your headlight reflector bells, on the outer and larger diameter.

    https://docs.studio-397.com/developers-guide/cars/car-art/guidelines-for-car-artists
     
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  12. ChiefWiggum

    ChiefWiggum Registered

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    I have done this all, but there is no Headlight, is there a Entry in one of the gens, or maybe in the hdv?
     
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  13. chogger

    chogger Registered

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    Are the gmt files inside Instance=HLIGHTDS and HLIGHTPS
    As fas as i remember they should be named like hlglo_DS-*.gmt and hlglo_PS_*.gmt

    And you need that for the spots on the ground
    Code:
        Light=HeadlightL
            {
            Type=Spot Pos=( 0.678, 0.535,-1.958) Dir=(-0.03,-0.09,-0.85) Range=(0.0, 300.0) Active=False Attenuate=(0.1, 0.009, 0.00001) Hotspots=(9.0, 58) Falloff=(2) Intensity=(2.9) Color=(227, 236, 255)
            }
    
        Light=HeadlightR
            {
            Type=Spot Pos=(-0.678, 0.535,-1.958) Dir=(0.03,-0.09,-0.85) Range=(0.0, 300.0) Active=False Attenuate=(0.1, 0.009, 0.00001) Hotspots=(9.0, 58) Falloff=(2) Intensity=(2.9) Color=(227, 236, 255)
            }
     
    Last edited: Jun 29, 2020
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  14. ChiefWiggum

    ChiefWiggum Registered

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    thank you very much, now it works........

    [​IMG]
    [​IMG]
     
    Last edited: Jun 29, 2020
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  15. Copef1

    Copef1 Registered

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    Wow, those night shots look great. Can't wait to race this beast around Sebring.
     
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  16. jimagn

    jimagn Registered

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  17. Nicola59

    Nicola59 Registered

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    Fantastic car, Chief !
    Have You also updated the sound? In your footage at Sebring
    it had a reverb that made the effect of the engine at high revs "dirty" ... almost doubling it
    Anyway: highly detailed model...a “must have” for any purist vintage collector
    Thank You for this jewel.
    I hope You can plan in the next future the Ferrari 312 PB from 1972
     
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  18. ChiefWiggum

    ChiefWiggum Registered

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    I'm in Contact with Fonsecker, he did great Sounds for AC, he will help me out with the Sound, this makes me really happy
     
  19. atomed

    atomed Member

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    If the Chief is happy we all are happy :p
     
  20. FuNK!

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    That's awesome! He is also S397's guy for the sounds, so def great he will help with the sound for the Alfa :cool:
     
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