Import GMT not open

Discussion in 'Track Modding' started by Andrea1968, Jun 28, 2020.

  1. Andrea1968

    Andrea1968 Registered

    Joined:
    May 10, 2018
    Messages:
    131
    Likes Received:
    67
    hi, why when i start import gmt from this error?
    I can export an object (which 3dsimed then does not load) that can be seen and worked on the devmode, but if I cannot reload the scene for further modifications or continue the work, what should I do?
    is there a system to load the scene (.scn) in 3dmax?
    Otherwise what's the use of this program?, Sorry for my ignorance but it took me a long time and now I am stuck. The updated materials for the month of June are all there and they work.
    Immagine.jpg
     
  2. Bernd

    Bernd Registered

    Joined:
    Jul 9, 2013
    Messages:
    1,509
    Likes Received:
    755
    I'm not sure if i understand what the problem is.
    For me it seems as if you want to import gmt files into 3dsmax with the gmt import tool.
    That only works for rfactor 1 gmt files with the script that you use.
    The procedure, to import rfactor 2 gmt files with that scripts, is this:
    Import the rfactor 2 gmt file(s) into 3dsimed and export them as rfactor 1 gmt.
    Now you can import these rfactor 1 gmt into 3dsmax.
    But you need to have the rfactor 1 shaders in 3dsmax.
    Download the zip file from this post of mine and before you start 3dsmax, extract it into the main 3dsmax 2017 installation folder.
    Overwrite files if you get asked for it.
    That should solve the problem.

    And no, there is no way to import a scn or gen file into 3dsmax, to load the gmt.
     
    Chris Lesperance likes this.
  3. Andrea1968

    Andrea1968 Registered

    Joined:
    May 10, 2018
    Messages:
    131
    Likes Received:
    67
    ok, thanks a lot now it works
     

Share This Page