Driver animation

Discussion in 'Car Modding' started by dazzer, May 30, 2020.

  1. dazzer

    dazzer Registered

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    Hi, I wanted to know if there is any way to get the pilot with the standard animation as a project for 3ds max.
     
  2. Coutie

    Coutie Moderator Staff Member

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    If you use max2017, I can upload it.
     
  3. dazzer

    dazzer Registered

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    yes, I use max 2017, I would appreciate it, the driver feet are driving me crazy.
     
  4. Coutie

    Coutie Moderator Staff Member

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  5. dazzer

    dazzer Registered

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    thanks Coutie, very grateful
     
  6. dazzer

    dazzer Registered

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    Coutie, what unit do you use for import or export ?, I ask since apparently I use a very different one since I imported my steering wheel and my seat is much smaller haha
     
  7. Coutie

    Coutie Moderator Staff Member

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    I use metres, but the driver is in inches I think. I think I merge the scenes together, and that fixes the scale.
     
  8. dazzer

    dazzer Registered

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    ok, i understand, last question apparently, i'm missing something, because when modifying the positions i can't save them in the animation table, when i save a key it doesn't save, am i skipping any step? :confused:
     
  9. Coutie

    Coutie Moderator Staff Member

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    Do you enable autokey?
     
  10. dazzer

    dazzer Registered

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    If I just reviewed it, I had never worked with a complete skeleton, I had only worked with bones, but I have understood, now I have created one from the model i had, reviewing its max file I have copied the parameters I needed, I think it should have a base animation in a few hours
     
  11. Juergen-BY

    Juergen-BY Registered

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    RF2_HANS.DDS, RF2_HANS_B.DDS and RF2_HANS_S.DDS are from the core shader repository.
     

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