Hi, I wanted to know if there is any way to get the pilot with the standard animation as a project for 3ds max.
Coutie, what unit do you use for import or export ?, I ask since apparently I use a very different one since I imported my steering wheel and my seat is much smaller haha
I use metres, but the driver is in inches I think. I think I merge the scenes together, and that fixes the scale.
ok, i understand, last question apparently, i'm missing something, because when modifying the positions i can't save them in the animation table, when i save a key it doesn't save, am i skipping any step?
If I just reviewed it, I had never worked with a complete skeleton, I had only worked with bones, but I have understood, now I have created one from the model i had, reviewing its max file I have copied the parameters I needed, I think it should have a base animation in a few hours