Are you talking about this one? I can and will explain everything what people would like to know, as you can see since the beginning one of my intentions is to encourage modders like me (non professional or with less skills) that everyone can achieve good results but for that, we guy most compare our own work with the top work out there. If we compare withbad work we will never be good. I spend lots of hours to get the best results possible and for that I search for textures and technics that give me the ability to get good results. In this case was simple. Shader = Bump Map T1 mul T2 Resolution target = 4096x512 Concrete texture T1 (Map channel 1) To achive the good size in max I rendered wall in max and compared with grass texture T2 is a mix of 3 textures made in photoshop (Map channel 2) Original wall duplicated 4 times (seamless) With two decals multiplied That give us and this bump map (Map channel 2) For textures in DDS click here I have no problem sharing material or knowledge just ask for it Note: Decals most be edited to be seamless too!
thanks Nuno Lourenço, keep up the great work! I tried to make an asset library / modding tutorial thread in the modding section. Add to those where you see fit.
You may have come across as a bit of a critic in the beggining , but your work is inspiring.. now to make it happen lol... nice work nuno
Of course but that kind of detail I will only do in final stage, with all objects and buildings already on track. Thank you for all comments guys!
Hello guys. Everything has been kept safe in my hdd but I'm not working on that right now. I made some very important changes in my life two years ago, and for the next 18 months will probably be impossible to work on it... Sorry... Best Regards
No Worries, we hope you can settle everything up and that you can pick this project again as soon as possible We hope you the best!
Hello guys! Well, almost everything as been settle up in my humble life and know I'm atarting to have some time again to this hobbie Last 3/4 week I've have been trying to get used to things again (3ds max, photoshop, etc) and I have some small progress that I would like to share with you. Some of you know that to me visuals are important too, even in a simulator, and with that in mind I hope you don't feel disapointed... Just some volumetric trees with they small shadows , and some real 3D kerbs with ambient occlusion baked on vertex color. I'm not fully satisfied with Kerbs... Not sure if its the color or the texture... Need to work I little more on these but its a good start. Have a nice weekend
Awesome stuff!! For the kerbs I'd decrease saturation a bit and remove some of the paint in some spots. With tiremarks on top it should be close to the real thing.