FSO 2008 F1 mod.

Discussion in 'Third Party Content' started by SharD, Jan 22, 2020.

  1. SharD

    SharD Registered

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    Looks good, cheers!
     
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  2. zxd1997

    zxd1997 Registered

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    how is the 08 mod goes, 08 will look even better than 07!
     
  3. Jozo70

    Jozo70 Registered

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    I do like to see a Chrome Vodafone McLaren ;) Ace work guys! So looking forward to this!
     
  4. Goncalo Costa

    Goncalo Costa Registered

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    @Schumi will there be an update to the 07 mod? because the ffb is too light
     
    Last edited: Apr 19, 2020
  5. SharD

    SharD Registered

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    Making progress with using the right shaders, at least.

    GRAB_014.JPG GRAB_019.JPG GRAB_017.JPG GRAB_015.JPG
     
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  6. EMY

    EMY Registered

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    F1 1994 .... I have already converted the mods from 1990 to 2000 but there are still many improvements to fix.

    Unfortunately my job doesn't have a physics.

    I would like to have historical physics for all these seasons ....
     

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  7. EMY

    EMY Registered

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    Any more pics...
     

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  8. EMY

    EMY Registered

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    ....
     

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  9. EMY

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    ....
     

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  10. EMY

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    ....
     

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  11. EMY

    EMY Registered

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    ....
     

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  12. SharD

    SharD Registered

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    Those look really nice. Are you intending to share those mods with us?

    And are those converted from GP4 or F1 challenge 99-02? Because some of those cars don't look to belong to rFactor 1 mods.
     
    Last edited: Apr 17, 2020
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  13. Goncalo Costa

    Goncalo Costa Registered

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    Hey @SharD any progress on the mod?Really looking forward to this one
     
  14. SharD

    SharD Registered

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    Still working on it, as well as some other mods. I am getting the 1978, 1979 (without the missing cars), 1980, 1981 and 1982 seasons done at some point. Unfortunately without advanced physics, but should be drivable.
     
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  15. Jozo70

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    Hey dude, any updates for this mod? really looking forward to playing with the '08 cars :)
     
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  16. jakobdylan

    jakobdylan Registered

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    Update please?
     
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  17. jakobdylan

    jakobdylan Registered

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  18. Jozo70

    Jozo70 Registered

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    Is this still in development? really hyped for it :) if its on hold, could we get a current release just to try out?
     
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  19. zxd1997

    zxd1997 Registered

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    aha. just can't wait for it so I started my own conversion, but yep, haven't any permission yet, just due to my childhood (and surely now) favorite F1 season and cars. with PBR support but no detailed region map due to no psd file (body/tyre and maybe more)
    and yep, won't be release like this, too cuz no permission... QQ20200827-0.png QQ20200827-1.png QQ20200827-2.png QQ20200827-3.png QQ20200827-4.png QQ20200827-5.png
     
  20. zxd1997

    zxd1997 Registered

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    And what's more, converting rF1 well done mods to rF2 is a pretty easy job, I mean dirty conversion and make it drivable and looks OK, just use Chris' rF2 online tools to cover all things beside graphic. But yes, fine tuning it and make it a great mod needs time and skill.. Content manager is a good thing to generate AO map, it can easily bake it but I don't know how to put a car in AC hahaha (it needs the car in AC).
    And like what I post before add MaterialPath and work on the web UI editor is a nice experience, and looking forward 397 can give a good car modding pipeline after track, now the track modding is good and yep, doc needs more.
    And hope more rF1 good mods can be port to rF2, but permission is hard to get, even can't find the original author.. and for me I prefer to do what I want but they're hard to release... And my skill is poor, have no time to learn more due to daily job, so I can just do what I can... so the final result isn't too good so that I'm doubt that it get get the permission hah
     

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