Tutorial to convert tracks from rFactor to rFactor2 with 3dsimed

Discussion in 'Track Modding' started by SPASKIS, Nov 9, 2012.

  1. Avelino Trocola

    Avelino Trocola Registered

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    Hi all,
    I'm trying to convert a track (Karting Cardedeu) following the tutorial with no luck, I always get the "Windows stopped working" error. I've converted another track without issues, so I suppose there is something different in this track but I'm not able to find the problem.

    In this rar there are the converted and the original tracks:
    https://drive.google.com/open?id=1YGGD72nNjlpsXA00LUvR-zRHo_hmiotu

    Someone with more experience can help me to find the problem?

    Thanks!
     
  2. Bernd

    Bernd Registered

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    Your KartingCardedeuThmb.tga file is not a tga file, it's a jpg with wrong file extension.
    Use a valid tga file, that should solve the problem.

    And delete the duplicates of the tdf file in the folders KartingCardedeu\KartingCardedeu and
    KartingCardedeu\Assets\GMT.
    Every file should exist only 1 time.
     
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  3. Avelino Trocola

    Avelino Trocola Registered

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    Ok, I"ll try that. The multiple tdf are just tests..

    Thanks!
     
  4. SmashingPants67

    SmashingPants67 Registered

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    Same with this Midfield Raceway, I've converted following your tut but it crashes both in dev mode and single player (in the part that you load the track using dev mode).
     
  5. SPASKIS

    SPASKIS Registered

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  6. Avelino Trocola

    Avelino Trocola Registered

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    It worked! Thanks!
     
  7. André Gazzi

    André Gazzi Registered

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    Hi! I had a problem doing it. I am trying to convert Phoenix91 to rfactor 2. I did all the things you did in the begining of the first vídeo but when I get in the DevMode and try to load the track, it shows the correct opening picture jpg and the loading bar progressing normaly. When the bar reach 100% and the screen just go back to the inicial menu of Rfactor 2, closing the devmode program.

    Any clues?

    PS 1)
    The .scn file was a bit diferent from the vídeo, but I copied the output file created and pasted in the end of the scn file as showed in the vídeo.

    PS 2)
    I didnt edit the gdb file as you did in the video, becouse all the name was already correct "phoenix91"
     
  8. SmashingPants67

    SmashingPants67 Registered

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    The tdf file points to the example Joesville, so you must point it to your tdf file
    Originally it should be like this:
    TerrainDataFile=..\JoesVille_Speedway.tdf
    Change it to:
    TerrainDataFile=..\yourtrack.tdf
    Where "yourtrack" should be changed with your track files name, in your case:
    TerrainDataFile=..\phoenix.tdf
     
  9. André Gazzi

    André Gazzi Registered

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    T
    TKS!! It worked!
     
  10. F1SimulatorManiac

    F1SimulatorManiac Registered

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    Any help in converting from rFactor 2 to rFactor1?
     
  11. damnedfastklaus

    damnedfastklaus Registered

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  12. hpk

    hpk Registered

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    i am the creator of the pannonia ring for RF1. after a 8 year break from simracing i got hooked again several months
    ago. i also started a little aiw modding recently and have a converted pannonia ring in dev mode. as soon as i figure out
    the real road shaders etc. with 3dsimed i will post a download link here. but don´t expect too much - the track is not up to todays
    graphic standards.......
    greetings from austria
     
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  13. dradecki

    dradecki Registered

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    I would be more interested in your process of understanding the shaders and what lessons you learned. Right now I'm looking at the shaders and it appears a bit daunting.
     
  14. damnedfastklaus

    damnedfastklaus Registered

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    Hi hpk,
    great news :)
     
  15. SL1DE

    SL1DE Registered

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    I've converted a handful of tracks over the years using this tutorial but now I'm having a problem where my latest track isn't showing up in the list in ModDev. I've checked my logs and there's nothing referencing the track either, it's like it doesn't exist. But I've checked the file names and references in the GDB and it's all correct.

    I even tried copy pasting an older track which does work and just changing the name so it can load it as a different track and even then it did not show in the list. Not sure if it's a problem with me or a problem with the game itself.

    But I'm at a loss and have no idea what to do next because I've triple checked everything and it all looks correct to me, and log files don't tell me anything.

    Any suggestions?

    Edit: Works in main game but not in ModDev weirdly.

    Also, how do I smooth out the bumps? This track has a few bumps where the car literally gets air.
     
    Last edited: Jul 29, 2019
  16. Oskart

    Oskart Registered

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    Hi all, first of all thanks to @SPASKIS, I have followed Spaskis's tutorial, and one tutorial in Spanish which says the same but is my maternal language, I have no problem if I convert the track using 3dsimed without real road, but when I paste the material with real road I have a problem, when I export to Rfactor2 only the road .scn it creates a missing text.dds, I've tried pasting the textures of real road in maps folder but it doesn't work, any suggestions?
     
  17. Bernd

    Bernd Registered

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    Check all materials of the meshes that are loaded by the scn file, if you have all used textures in a folder that is listed in the scn files SearchPath= Entries.
     
  18. Oskart

    Oskart Registered

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    Thanks for your answers, I could fix it, just exporting textures first and then I exported GMTs, thank you all
     
  19. Goncalo Costa

    Goncalo Costa Registered

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    Hey i followed all the steps but now I get this error
     

    Attached Files:

  20. Emery

    Emery Registered

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    Sounds like something is wrong with the texture Track_Main.dds

    Since that can't be loaded, it causes the other errors.
     

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