Hello everyone, I'm having an issue hosting a dedicated server. The server runs, display's the needed track and cars, but the client is not able to download the mod pack to connect to the server. The error message is "Mod could not be installed". If I choose "get missing components", It tries to download track and cars, but fails in the end. The server config is as following. 1. The server base is new. There are no old artefacts in /Manifests /UserData /Installed /Packages except the two needed mods (track + car) 2. The mods are downloaded from steam via steamcmd, copied into Packages and Installed using ModMgr.exe (Keys are loaded) 3. The Server is started with commandline +path='..' Is there any point where I could start troubleshooting the issue? Thank you!
Although I have hosted dedi servers with Steam CMD I haven't used the download content feature because it was a League server. I do know that any option that isn't in the server setup is either in the server's player or Multiplayer.json In the Multiplayer.json you will find this line: "Enable Autodownloads":false, "Enable Autodownloads#":"Whether to allow clients to autodownload files that they are missing.", That is the default setting, so change false to true: "Enable Autodownloads":true, See if that works, if not, there are more options in the Multiplayer.json and smarter members on the forum.
The problem is solved! What I've done: I added a download link to each package Package file left in packages folder Reinstalled files (already with added links) Created a racing event When connecting, the client receives the necessary files without problems.