Asynchronous setup, now I'm understanding reasons for those, Radical as light car and fat driver like me sitting on another side of car, makes lot of sense to me now. On Road Atlanta I was facing hot left front tire with bit unbalanced behaviour, car was on synchronous setup, now Laguna Seca with asynchronous setup and car dances as I wish. Great Chase race at Laguna Seca 2019:
Hi, confinement have some good sides I put two videos that show my personal changes to two fantastic mods. I precise that for now, i respect the main authors and i would not send to anyone without their permission. All respect to the main authors @ChiefWiggum , @Postipate and @carrera4. Mods in use are f1 1986 Simracers edition Tracks from F1 1988 mod from Carrera4. What is changed? 1 : Mass of all HDV teams 86 cars to fit performance difference. Just a small solution to the wait of a future historic version from their authors. But, trust me, that works great 2 : Cameras inspired (not copied) from 80's style 3 : AIW path completely redone from scratch. Last but not least, in these videos, i show my stresstest that i a made like this to validate my AIW path. -No Practice -No Qualy (random grid means more battle due to performances differences) -No Race groove (Help normaly to prevent some AI mistakes) -My car (Mansell) Start with less fuel than rest of the grid. Sorry for the crap quality, just discover the video editor this morning lol. No human driver!! Have fun. Cheers
I suggest you guys change a couple of values in the player.json file to have perfect mirrors, the videos and the immersion would gain a lot. Change the rearview cull to true. Change the rearview cull distance to 1000. Give it a try, it's worth it. Cheers.