So I've run into a weird issue where I've added a shadow/AO layer to the skins I'm working on, but it's ended up being much too dark in game. Do we need to add an AO layer now to the skin? Or does the new shader sort the AO for us? And if so, is there somewhere it can be tweaked? Does the region file have anything to do with this? Mine is just all black. Here's an example of what I'm getting, you can see the area under the front bumper is almost black.
AO is a separate map now, check the new material editor, and look for l2iblcar and it should show everything.