[REL] Interlagos Historic

Discussion in 'Locations' started by Mauro, Feb 3, 2020.

  1. Mauro

    Mauro Registered

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    EDIT: v.1.0 out
    https://forum.studio-397.com/index.php?threads/interlagos-historic.65192/#post-1022734



    ------------------------------------------------------------
    Many thanks to Corti for initial conversion and road mesh rework
    A special thanks to andreagless for 3dsimed tips

    I updated shaders, materials, textures, lods, icons, etc.... for a little better visual result
    still there a very bad trees but i wish to learn how to update them in future

    Permission gived by Motorfx

    Interlagos_Historic_v.0.90

    N.B. aiw is not perfect, but with my poor skills i'm not able to fix it
    if anyone want to improve the track, just ask and i send him my devmod folder

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    Last edited: Apr 17, 2020
  2. Mauro

    Mauro Registered

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    -grass mesh hole inside Peraltada fixed
    many thanks to Corti for help

    Interlagos_Historic_v.0.91


    N.B. uninstall previous version
     
    Last edited: Apr 17, 2020
  3. MercDriver

    MercDriver Registered

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    Awesome, thanks Mauro!
     
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  4. Woodee

    Woodee Registered

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    The transitions going into some of the banked corners is a bit rough. Testing with the S397 1976 F1 car can make some of the track mesh look too low poly when running up and down elevation.

    Please think about putting this on Steam workshop.
     
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  5. Bjørn

    Bjørn Registered

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    Oi! Woodee's returned! Been a while :D
     
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  6. Mauro

    Mauro Registered

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    v.1.0 out
    an insane work for my poor skills :)
    if there aren't bugs in next days i could upload on workshop too

    p.s. Woodee unfortunately i'm not able to improve banked road mesh


    Interlagos_Historic_v.1.00: Link1 Link2

    changelog:
    Updated trees, bushes and vegetation
    Updated lods
    Many thanks to andreaglass for support

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    Last edited: Apr 15, 2020
    atomed, pascom, Churrinche and 11 others like this.
  7. t0p5ecret

    t0p5ecret Registered

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    Happy to jump on the AIW for this mate.
     
  8. jimagn

    jimagn Registered

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    Thank you. Hope to see it on the workshop soon.
     
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  9. John_GEAR

    John_GEAR Registered

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    Cool track, drives great! Glad you did the investment!

    If I might make an suggestion or 2 ... :
    All the pine-trees besides the track are transparent, that sort of kills the immersion.
    The track also looks a bit bare and empty. Could you put the billboards in like in this video for a bit of atmosphere?

     
  10. Berger

    Berger Registered

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    Very good track. But the pine trees are completely off. There isnt a single pine tree like that in the whole Brasil.
    Those pine trees are more suitable for scandinavian locations. Anderstorp for example.
    But a very good track, anyways.
     
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  11. Mike Cantwell

    Mike Cantwell Registered

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    Trees....My pet peeve. Particularly Bathurst tracks in sims with European trees and totally wrong placement.

    But, great track, do not give up and just keep adding little bits over time and improve. I started 10 years ago and still adding to my tracks lol
     
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  12. davehenrie

    davehenrie Registered

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    If I could ever learn to build a track, I'd place all the trees upside down...just ta bug 'ya!. :)
     
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  13. Mike Cantwell

    Mike Cantwell Registered

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    NNNNNnnnnnoooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!!!!!!!
     
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  14. atomed

    atomed Member

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    Lol he would also put an animated hunter with a rifle to kill your kangaroos Mike.
     
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  15. Berger

    Berger Registered

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    Actually you do not need to replace them. Just remove them. Cut them down and sell them as christmas trees :)
     

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