3dsmax REFMAP0

Discussion in 'Car Modding' started by dazzer, Jan 4, 2020.

  1. dazzer

    dazzer Registered

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    Hello, I would like to know what I am doing wrong since I don't see the option for reflection mapper
    GHJGHJG.jpg
     
  2. ADSTA

    ADSTA Registered

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  3. dazzer

    dazzer Registered

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    I followed all the steps in the guide, but I still don't know what happens.

    GHJGJGHJGHJ.jpg
     
  4. Coutie

    Coutie Moderator Staff Member

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    You have to set it up in the exporter first, then it'll appear. Plus, you have to set live mapper in the cubic map section of the material.
     
  5. Bernd

    Bernd Registered

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    @dazzer And when you have done what @Coutie has written, you have to write by hand REFMAP0 into the field "Reflection Mapper".
     
  6. dazzer

    dazzer Registered

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    How should you configure this part correctly?
    ghjghjghjghjg.jpg
     
  7. Coutie

    Coutie Moderator Staff Member

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    Check it in joesvilles scn file, but you have to set live mapper in the cube map slot.
     
  8. dazzer

    dazzer Registered

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    live mapper ok
    ddfsfsdfsdfsdfsdf.jpg
     
  9. dazzer

    dazzer Registered

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    ok, I understood how to set it up, thanks for the help
     
  10. elec86

    elec86 Registered

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    for the creation of textures
    on 1 i putt the internal_transparent.dds
    but what texture to apply in the other two maps 26 and 27 ?

    [​IMG]
     
  11. redapg

    redapg Registered

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    @elec86 The 2nd Map (#26) usually is a spec Map, created from the 1st Map (#25) and the 3rd (#27) a Cube Map, where you can use the Car_Cube.dds or Car_Cube_Dx9.dds from the cmaps.mas, that is in the ..\ModDev\Vehicles Folder.
    Map #28 is not used, but if you use the Windscreen Inside Shader, you have to set it to Mapping Channel 2 and also map it properly to Channel 2, if you want the Rain appearing properly on the Windows.

    Get more Information HERE
     
  12. elec86

    elec86 Registered

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    thanks

    and for the Windshield outside shader in 25 26 27 ?

    [​IMG]
     
  13. redapg

    redapg Registered

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    It's the same as for the Inside Shader.
    But you normally use a different Map #25, where you can use the one from the Inside Shader and rename it, but with a darker Alpha Channel, to get it more transparent.
    But it depends on the used Textures.
    And i would suggest to use the 2 Windscreen Shaders that have no "No Rain".
    Or don't you want to have Rain on the Windows?
     
  14. elec86

    elec86 Registered

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    i don't want to have Rain on the Windows

    that you advise me as texture for Windscreen (no rain) ?
     
    Last edited: Jan 22, 2022
  15. redapg

    redapg Registered

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    Do you mean what i advise as Texture?
    If you don't want to paint a Banner on the Windscreen, Driver Names on the Side Windows, a black Border around the Windows or something like that, you can use a simple 64x64 Texture with an Alpha Channel, where you use the Color of the Alpha Channel to define the Transparency (Black= 100% Transparency,
    White= no Transparency.
    And save that as DXT5.
    And for the Outside Windows Texture, you e.g. can use a green Color and for the Inside Windows i would suggest to use a White Texture and more Transparency and less Reflections than on the Outside Windows.
     
  16. elec86

    elec86 Registered

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    thank

    how do you make a spec Map ?
     
  17. redapg

    redapg Registered

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    In Photoshop, load the "main" Texture, then select Picture->Corrections->black-white in the Menu.
    That transforms the Colors into Gray Shades and you can use that as the spec Map.
    But check the Site that i have linked above, maybe with the new Shaders, you need different made spec Maps.
    Visuals are not my preferred Area. :)
     
  18. elec86

    elec86 Registered

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    in the black and white window I have colors that appear in setting

    this is normal?

    [​IMG]
     
  19. redapg

    redapg Registered

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    Yes it is normal.
    You normally can click OK with that Presets, to get the grey shaded Texture.
     
  20. elec86

    elec86 Registered

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    everything works in the "add windows
    thank you

    in the inside shader no rain in 26 i have color texture but not a specular texture
    Is that all right?[​IMG]
     

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