lol, qouting myself... just to let know more. below is how does looks the F1LR wheel/tires in AMS F1LR 2.0 (released september 2018). btw it use the AMS grass and sand dirt shader feature. I think rFactor 2 doesnt support it. as to the real axles, Ive tested out of the pure curiosity the F1LR 2.0 for GTL and AMS and both mod versions use the spinning wheel rear axles. sometimes they out out of its engine main part connection position. if you wish it made that way for the rF2 version too, I can redo it. however, this is a feature I would like to avoid to make like a player optional vehicle Upgrade item, so it would be a global change.
glad you feel it that way, its a honor to read that kind of words about the F1LR mod. I have to note the F1LR mod since first 1.0 release at 2013 still is about historic F1 themed cars, but they still are mockups of the real cars these days. each vehicle visually really differs from the real car. thats also why I dont like to let people call eg. our Britus 49 as Lotus 49 its same like ISIs Howston G4, it never can be called Lola T70. its just similar car. a second note is many people didnt undrstood this case at all and they immediatelly started to repaint and rename all the F1LR car manufacturer badges and drivers into "real car" mod patch. which is not allowed. this is bit difficult for rF2 users, thanks god.
Something we noticed @ the Fanatics race yesterday. Even with damage off it still happens, wheels snapping off etc.
I think we also noticed in the Fanatics race, that unless the mirrors are fixed, it is not a good choice for online or any racing. Most drivers can't see a car coming up from behind or where it is going. It's great for hotlapping, and is a wonderful mod. It just needs a little more. Where is the Mirror.mips located? Can it be fixed easily? I'm talking about the virtual mirrors located at the top of the screen, not the mirrors on the car.
yes, I did the VC mirror screen ratio fixes relating to the HUD. it needed re-uv map the related surface for all vehicle mirror mesh styles as the HUD use 16:1 ratio BMP. yes, ist not a typo, 16:1 is the ratio value. relating to the re-uv mapping is also fixed the opposite left-right screen rendering for cars like Yonda or Scarrini. the fix will come public with a new mod build.
I had my front suspension end up bent the wrong way, this is normally too much allowable travel (perhaps in combination with too-short arms) which can lead to the suspension flipping over and into an unusual position. Quite often this happens in rebound. Reducing the suspension travel parameters should fix it. That was in the Beagle for me.
Thank you ! ODS server is now updated with last fix. Now with Oulton Park track for our next open event Is there any possibility to use a screenshot shared in this post to make our annoucement picture (@Mauro ? ) ?
no problem for me But add a "thanks to philmcqueen for hq-screens" or similar F1 legends racing hq-screens gallery by @philmcqueen: http://www.mediafire.com/file/cl468wsvqtykzkp/F1_Legends_Racing_hi_screens.zip/file
Just letting know the version 1.02 is public, contents fixed cockpit warning lights visibility, vehicle spinning rear axles and lot more, see full list below. * fixed cockpit RPM light visibilty * vehicle spinning rear axles * minor vehicle tire size tweaks * Grabham suspension fix * Britus default setup change * sound related bugfixes
This video from 2013 shows how difficult the 1967 F1 cars are to drive. I don't feel so bad now, flailing around like a windmill. Rossi has very quick hands.