I haven't driven either in a while, so I'll have to go back and try again. From I remember, I think the AMS ones have too much rear grip to what they 'should' but then I've never driven a real one
Should be in the folder that your subscription downloaded to in the Steam\steamapps\workshop\content\365960\ directory. Edit:Mine are in the sub folder 1607777295.
Drives fantastic! Sound is also real good. The seatposition could be more adjustable Many thx for this wonderful mod.
I'm not a fan of V8 supercars but with your new mod 2019 I've become a fan of V8's!! very good work thank you all keep up the good work!!!
WOW, FVR you've done a great job on the newly released 2019 series V8's. Being a ford fan I'm having a ball in the Mustang. Thank you. Keep up the great work. Oh and I love that you got the icons in as well (thumbs up) and the templates too
Just had an initial [brief] test of all three models. Have to say they look absolutely fantastic. They sound excellent too. Cars on default drive very predictably. Not sure if that's a good or bad thing, yet? Only used the softs & the wear seems high (percentage-wise) as I only tested them at Lakeside, which is fairly short. Agree that the seat positions need checking. Will give more feedback when I've tested a few more things at on a few different types of circuits... My initial assessment is mostly positive though, just need more time to ascertain if it's series-worthy, or if I think the RSM mod stays as the favoured Supercars mod amongst the online clans...
Ok. I decided to give the FVR mod a decent appraisal, also comparing it against the RSM mod. I put both through their paces at Adelaide, working on extremes of setups & testing physics, setup changes, brakes, temps etc (whilst stretching beyond their limits to see how 'realistic' they were when pushed to breaking point). For the experiment, I used both commodore models, for no other reason except they are my preferred option when racing. Here is a breakdown of some findings: Models: The FVR models have always looked excellent & these models are no exception. A few slight imperfections, but only noticeable if you really go looking for them. Sounds: Both mods sound great, but I think FVR gets the nod, just, as the sounds really match the speed & gearing, providing that little bit extra to immersion. Engine: This is where RSM has the slight edge! The low end torque curve is better in the RSM mod. Probably not as realistic as the FVR engine model(???), but provides the wheelspin that a Supercar 'needs'. The FVR probably needs a slight increase to the torque curve at the lower end to get adequate wheelspin (not to the extent of the RSM mod, but enough to pass the ' doughnut' test with the taller Bathurst diff). Physics: This is the biggie for me. Not sure if there were issues with the older Falcon & Commodore models, but the physics really work well on this car. You feel like you are diving a heavy car, but the steering is now predictable, where in previous versions there were anomalies that made the handling of the car unpredictable at times. I was forcing the steering wheel left and right rapidly at speed, oversteering into spins, understeer corrections etc and the car behaved as it should, with none of those 'WTF just happened' moments like the old FVR models used to inexplicably do. A massive improvement because of this. Is it better than the RSM mod in this regard? I would say 'yes' but further testing on multiple tracks is needed to confirm this. Setup variables: Really well done. When you change a variable, the changes affect the car's performance in the manner expected. I extreme tested all variables, cambers, caster, bumps & rebounds, tyre pressures etc and all worked well. The brake behaved well, and became spongy when extra blanking was applied and they overheated. Oil & water temps overheated the car when radiator blanking was maxed out & the engine expired after about 6 1/2 laps of punishment. Fuel burn is about right & fuel refil is much more realistic than the RSM mod (about 35 secs for a full tank, compared to about 16 for the RSM mod). Tyre changes were about 8 secs for all 4 tyres. Tyres: Only tested the softs. They seemed to wear well at Adelaide. I will have to throw the car around at SMP to get a better idea of wear rates, but the cornering response at Adelaide was really good. So, what is the verdict? Both mods have their strengths and weaknesses. Which one is better? For me, the FVR has improved to the point of perhaps pipping the RSM mod overall, because of the improvements to the physics. Will that make it more popular in the online communities? Perhaps not! I think further improvements will be required to force clans and their drivers to want to shift back to FVR. They're a loyal lot and it will take a bit more to convince clans this the way forward. It will also be interesting to see what happens to the RSM mod when they update their models...