I'll take a look mate I had noticed that the cars would slow down on the straight if another car is pitting, but that's not the case here. It might be something to do with the left and right generated lines, they might need smoothing.
Sorry for the slow down everyone, my little boy’s been sick on and off now for about 4 weeks (Poor little guy can’t catch a break) and this week his mum and I both got sick as well. I’m hoping I’ll feel up to getting back into it this weekend.
The ungrateful wretch! You spend weeks taking care of him and what do you get? Illness of your ow... kidding..... Be well to you and your wife and the young one.
Hi mate what you’ve been doing here is incredible and it’s fantastic to see. I was wondering if you could take a look at Monza in the open wheel cars. The parabolica is the biggest issue where the AI always seems to collide with each other, don’t give each other room. The collisions happen when the driver behind sweeps around the outside heading into the parabolica. This happens at every Monza track I’ve tried. Cheers edit: maybe the AI should just go into single file. It would eliminate any chance of passing there, but at least the AI wouldn’t be crashing.
I can take a look mate, last night was the first time I'd fired rF2 up since getting sick so I'll be full swing again from tonight. It probably just needs a corridor put in place to force them into single file leading into Parabolica and then let them sort themselves out on the exit.
Not sure if this is the exact name. Brianza, originally created by ISI, converted by Turb. It has historic and junior layouts, but I just need the Grand Prix layout. edit: I also use the Formula ISI cars
After way way way WAY too much time I'm still not finished But I really want to release a first verion now. So now we have a offline playable Spa for rFactor2. But It is Version 1 as I have a clear goal which I didn't achieve yet. The target is that the top 5-10 GT3s do a 2:19:xxx on a green track @ 108%. So: A new AIW for this Spa (v1.1). here: https://mega.nz/#!1L5GSKrR!NWkoErNJslQlyUopFMs2IlPAHkUJSY4ia5pJ9JjqW0k Change to the original: - fast fastpath - new blockline - fixed pit in and out A few things I want to explain: - At pit out they cross the white line, but that's the only way to create a smooth transition for me for now - You can cut and extend the track quit much at some points. But I choose to not let the AI do this as it's not right and no fun. - As this is a WIP version I hope I didn't forget anything and everything works and I didn't choose the wrong version to upload. Known bugs: well that's where it starts. While doing the AIW I encountered one massive bug regarding the AI. The AI does two outlaps and goes back to pits. Every AI. After that they start doing a normal session. So expect the first 15min no times of the AI. I asked Discord and our Lord t0p5ecret for help but still no luck for now. Hopefully it will be fixed with V2. tested with: - LMPs, GTEs and GT3s - Porsche Cup - Taatus cars I didn't test: - in the wet - other cars ToDo for V2: - make them faster - correct the blockline speeds - other stuff which I will find or will get reported have fun and enjoy Spa