I'm looking at some scn already created, that some creators do this: ReflectionMapper=REFMAP0 { Type=Cubic TextureSize=(1024) UpdateRate=(100.000) StaticSwitch=(100.000) and mine is: ReflectionMapper=REFLECTEDENV { Type=Planar TextureSize=(1024) UpdateRate=(1.000) StaticSwitch=(100.00) Will this be the mistake?
I made some changes in scn, copying joasville, but I'm still the same ... CUBEASF //------------------------------------------------------- SearchPath=. SearchPath=KVC SearchPath=KVC\*** SearchPath=KVC\ASSETS\ANIMS SearchPath=KVC\ASSETS\GMT SearchPath=KVC\ASSETS\MAPS //------------------------------------------------------- MASFile=COMMONMAPS.MAS //------------------------------------------------------- View=mainview { Clear=False Color=(0, 0, 0) Size=(1.00, 1.00) Center=(0.5, 0.5) FOV=(77.75, 62.50) ClipPlanes=(0.50, 1500.00) View=rearview { Clear=False Color=(0, 0, 0) Size=(1.00, 1.00) Center=(0.50, 0.50) FOV=(62.5, 62.5) ClipPlanes=(0.50, 500.00) } } //------------------------------------------------------- GroupMethod=Dynamic MaxShadowRange=(450.00) AmbientColor=(126, 126, 126) ReflectPlane=(0.000, 1.000, 0.000, 0.550) //------------------------------------------------------- View=C { Color=(100, 100, 100) Size=(1.0, 1.0) Center=(0.5, 0.5) Pos=(-17.395, 1.488, -103.988) Dir=(0.479, 0.000, 0.878) FOV=(65.470, 49.103) ClipPlanes=(0.100, 1500.000) } Light=Direct00 { Type=Directional Color=(220, 220, 220) Dir=(0.5, -0.9, 0.5) } //------------------------------------------------------- Instance=RaceSurface_01 { MeshFile=RaceSurface_01.gmt Deformable=True CollTarget=True HATTarget=True } Instance=RaceSurface_03 { MeshFile=RaceSurface_03.gmt Deformable=True CollTarget=True HATTarget=True } Instance=RaceSurface_02 { MeshFile=RaceSurface_02.gmt Deformable=True CollTarget=True HATTarget=True } Instance=Grass01 { MeshFile=Grass01.gmt CollTarget=True HATTarget=True } //------------------------------------------------------- ReflectionMapper=REFLECTEDENV { Type=Planar TextureSize=(1024) UpdateRate=(100.000) StaticSwitch=(150.000) TrackingIns=NULL IncludeINS=RaceSurface_01 IncludeINS=RaceSurface_02 IncludeINS=RaceSurface_03 } ReflectionMapper=STATIC01 { Type=Cubic TextureSize=(512) UpdateRate=(0.100) StaticSwitch=(100.000) Pos=(-40.777466,0.000000,-46.012) IncludeINS=RaceSurface_01 IncludeINS=RaceSurface_02 IncludeINS=RaceSurface_03 } ReflectionMapper=REFMAP0 { Type=Cubic TextureSize=(1024) UpdateRate=(100.000) StaticSwitch=(100.000) TrackingIns=True IncludeINS=RaceSurface_01 IncludeINS=RaceSurface_02 IncludeINS=RaceSurface_03 }
You can also leave it blank and it'll reflect everything. I.e, ReflectionMapper=REFLECTEDENV { Type=Planar TextureSize=(1024) UpdateRate=(100.000) StaticSwitch=(150.000) TrackingIns=NULL IncludeINS= }
Nothing ... it doesn't come out, I don't know what the mistake is ... the water drops still can't be seen on the ground ... it looks like a mirror.