Porsche GT3 Cup

Discussion in 'General Discussion' started by Inactive user 0001, Sep 27, 2019.

  1. lagg

    lagg Registered

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    A friend of mine who use ussualy rF2 and iR says that both are very similar.
    The main difference is that the rF2 is a bit more difficult to control throtteling and the iR one is a bit more difficult to control braking.
    But the rest is very similar.
    Here is a comparison video
     
    Last edited: Oct 24, 2019
  2. memoNo1

    memoNo1 Registered

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    Very nice to hear that mate.
    I hope we get as soon as possible a BoP and Sound fix for the Cup Car.
    I love that thing!
    And it is a real challange to handle this beauty.
     
  3. Emery

    Emery Registered

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    As far as I know, the Cup Car runs only against itself in real life, so what BoP are you asking for?
     
  4. memoNo1

    memoNo1 Registered

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  5. Emery

    Emery Registered

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    Oh, the AI performance! I understand now.
     
  6. juanchioooo

    juanchioooo Registered

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    iracing is too illuminated graphically, in terms of physics much easier iracing than rfactor ...
     
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  7. franser

    franser Registered

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    Which steering angle is correct for this 524 degree car?
     
  8. Lazza

    Lazza Registered

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    @franser 524 should be the steering wheel rotation. Usually the actual wheel steered angle is in brackets when choosing the steering in the car setup.
     
  9. franser

    franser Registered

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    Yes, I have marked the option of rotation of the steering wheel according to the car, then if in the setups I put the lock at 270 degrees the rotation of the steering wheel is also set at 270 degrees, and my question is if in the real car they use those settings
     
  10. Lazza

    Lazza Registered

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    Probably not. The setup options are for personal preference or to suit different hardware. The default setup may be an indicator.
     
  11. franser

    franser Registered

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    I love driving this car, but I can't make the tires exceed 60 degrees Celsius, and it's hard to rotate in slow corners
    some help?
    Thank you
     
  12. Bernd

    Bernd Registered

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    If you change the steering lock in the setup, you change the rotation angle of the wheels.
    So if, for example, a car has an original max steering rotation angle of 524 ° with a lock of 17° and you reduce the steering rotation angle to 270 °, the lock will be reduced to around 7,5 °.
    And with that lock it is of course hard to turn the car in tight (slow) corners.
     
  13. romaFC

    romaFC Registered

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    Kinda new here.

    Is there any setups for this car? Or any website that has rf2 car setups?

    I find GT3 Cup difficult to manage on limit, it like to snap to massive overseer soon rear end starts to move.

    Tends to want super smooth steering inputs.

    Did tons of laps around Watkins Glen.

    Still trying to learn how to drive consistent laps.

    Thanks
     
  14. avenger82

    avenger82 Registered

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    Check the Porsche Cup thread on Racedepartment rF2 subforum.
     
  15. Bill Worrel

    Bill Worrel Registered

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    See these 2 posts:
    https://forum.studio-397.com/index....8-is-now-available.64159/page-10#post-1004644
    https://forum.studio-397.com/index....8-is-now-available.64159/page-10#post-1004712
     
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  16. romaFC

    romaFC Registered

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    Thanks for help.

    Btw how do I know when my ffb is clipping?

    The app plugin I found here doesn't work anymore (techade) with dx11.
     
  17. franser

    franser Registered

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    If cars are very difficult to drive to the limit, improve the driving with ARB front 3 and ARB rear at 5, rear wing at P3, the first laps are hard, but when the tires take time, it is wonderful to drive. However it is a car that does not forgive mistakes, slows late and loses time, gives accelerator before and spin
     
  18. Lazza

    Lazza Registered

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    3 options I'm aware of:
    • There's a simhub component (/feature?) that shows an FFB meter. This is a paid solution.
    • You could set up my DAMPlugin and Motec to graph the FFB output (bit of hassle for just FFB checking, you may find other telemetry useful but DLC tends to block a number of channels for licensing reasons)
    • You can find out what other people already know works (setup caster can change the FFB level significantly, so bear that in mind), or just set FFB Mult to 0.75 as that's normally a pretty good starting level with official content.
     
  19. Herve_Versabeau

    Herve_Versabeau Registered

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  20. romaFC

    romaFC Registered

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    okay thanks for help.

    I did install damplugin.

    Couldn't find any rf2 workspace sheet to use.

    So just used the base one and added ffb signal from lap around silverstone. This came out after one lap.

    Not sure what I am looking for here?

    What is the aim to reduce spikes over 100 percent?

    [​IMG]

    ......................


    on setup note.

    I been trying to use the setup that Porsche recommends for these cars in real life.
    [​IMG]
     
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