1) The ability to force a driver to enter the pitlane in practice and qualifying sessions instead of pressing ESC. During the qualifying mostly there is always a lot of chaos on track, this because one can just press esc and go on track again in less then 10 seconds. 2) The ability to force a driver to repair the damages in practice and qualifying sessions instead of pressing ESC and go back on track with a brand new car. This together with a X amount of time required to go back to the garage if a car is not able to drive into it. 3) The ability to use a worn set of tires, a set used early in the same session. This would help us to understand how the car behave with worn tires after some setup work, and avoid to do again a full stint. 4) The ability to do a brakes change during a race, and so a more harsh brake wear. Brakes wear is already here, but is not harsh enough to worry about it. Would be very cool if this could be a thing to seriously manage expecially during longer races, and do a brake change at some point, as they do in every real endurance event. 5) Car pulled away into the garage for longer repairs, both realistic and useful, because the pitbox is the free to use instead of being occupied for a very long time. Of course there are a lot more little things that could improve the realism and immersion, i've been watching some videos and that's what it comes into my mind first
many of those options were editable in rF1(after a patch). For some reason they got ignored for rF2. I suspect if ISI had the focus of S397 and was concerned about long races, they would have made sure those items worked in the newer version.
+ 1 for this. Also a tilt camera option (like in AC) for a better driver position would add to the immersion. Plus some other small tweaks/things other ppl stated here. Why dont we have a SINGLE post for wish list? There are severals
As in "look up" and "look down" ? There is Pitch. Why do we use folders in a computer or filing cabinet. Imagine if there were no folders, only files, everywhere.
Have you tried to change the pitch? "Seat Pitch":-2.2, "Seat Pitch#":"Cockpit camera pitch orientation (degrees)", "Seat Roll":0, "Seat Roll#":"Cockpit camera roll orientation (degrees)", "Seat Yaw":0, "Seat Yaw#":"Cockpit camera yaw orientation (degrees)",
The pitch up/down is just the same as any other control binding. You can change the LF_BRKT & RT_BRKT keys to any keyboard keys that can be modified when Shift is used. So as it is here, to adjust FOV press either [ or ] left or right bracket. Hold down Shift plus [ or ] lowers or raises your pitch You also should get a message displayed. The pitch change is in the player.json as "Seat Pitch":-2.7, "Seat Pitch#":"Cockpit camera pitch orientation (degrees)", I've never touched the roll or yaw.
I was always told not to mix my dimensions. If you start on the yaw and then change to the roll you'll end up pitching. We know where that can end, yep, retching up the 4th dimension.
Oups. I didn't know that i could pick the word that is inside the brackets (PITCH) by hitting the LeftShift button. I thought that pitch was connected to fov! Thanks!
Great post, completely agree. rF2 is extremely immersive for stuff like that, for example, no teleports like in iR or cool down lap is actually present in rF2, not like, say, in R3E where finish experience is truly arcade. Would also add mandatory pit stops and requirement to turn off engine for refuel.
Btw i think devs should separate FOV/PITCH to different key combination and (or) sentence (e.g increase fov, decrease fov, increase pitch, decrease pitch). As it is now it is quite confusing!
I think combining controls like this is a good thing, to reduce key count. The clarity in the UI is the issue, and certainly a good point.
The is a trade off for using modifiers to get two controls from one bind. Those controls have to be on the keyboard and not a button box etc. unless you want to use something like Joy2Key or similar. Thinking about what @Haris1977 said about splitting FOV and pitch, I agree. With triple screens, FOV doesn't work. and I wouldn't mind Pitch to be easier to adjust.
Huh? The modifier is a keyboard key. As long as you can reach that at the same time as your button it's fine. These aren't driving controls you need every lap or two. Anyway, I suppose the better option is to allow modifiers on any controls, so if I want to use two buttons to control 10 different things using modifier combinations while you want to assign a key/button for each, we can both be happy.
Completing your list with my opinion: - Better shaders - Better grass and trees textures (nords is has good improvements) - Better customizable car and driver parts - Debris - Smoke, fog, sparks - Pit animation (before start and at finish races would be nice too) - Better damage model, specially in oval and touring cars - Better rain shaders and water puddles - Better puncture graphic model - Fireworks and other specific things
Another part that needs updating is sound. All S397's cars (i am taking about the dlc's) have dull sound which doesn't seem right. On the other hand there are some mods with beautiful sound (e.g datsun bluebird). Also ffb tuning is needed.