Track AIWs

Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.

  1. t0p5ecret

    t0p5ecret Registered

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    Hey mate good to have you here :)
     
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  2. Manfredk2

    Manfredk2 Guest

    Great to hear. Your AC AI´s were excellent. Thanks in advance
     
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  3. t0p5ecret

    t0p5ecret Registered

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    Took a couple of day off but video for Autodromo Claudio Vieytes will be up tomorrow and I have started work on Vallelunga.
     
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  4. memoNo1

    memoNo1 Registered

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    S397 should think about hiring you. Thank you very much.
     
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  5. davehenrie

    davehenrie Registered

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    +1 !!!!!
     
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  6. MarcG

    MarcG Registered

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    He'll have to get in line behind me :D

    Seriously though great work @t0p5ecret :)
     
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  7. gunner1483

    gunner1483 Registered

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    i mean actually you can renew the AIW on every track. Either there is something wrong with the AIW itself, so the Ai spins etc... or AIW is fine but the Ai never uses the curbs like IRL. Especially the exit curbs.
     
  8. t0p5ecret

    t0p5ecret Registered

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    Thanks guys, I'm going to be trying to add Wet lines to all the ones I work on from now on, I'm hoping @Marcel Offermans has time to respond to my Discord message. I'm trying to find info on Wet lines, drying line etc. just to make things more engaging and realistic, but I don't know what is available etc with the current build of rF2.
     
  9. JimmyT

    JimmyT Registered

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    I would like to see a separate line for FCY behind the safety car. Not sure if rF2 has the ability to have a racing line, wet line and FCY line but it would be nice. I watch the V8 Supercars and when the safety car is out they all do the tyre warming curves and brake heating maneuvers then all get back in line for the start. It would be better than what they do now under FCY, which seems to be follow the formation lap path.
    Well that's my wish list :(
     
  10. t0p5ecret

    t0p5ecret Registered

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    That would be very cool if possible and I'd definitely try to incorporate that stuff in anything I do.
     
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  11. JimmyT

    JimmyT Registered

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    Well S397 has been saying the AI and other off line stuff is going to get some love soon so.......maybe
     
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  12. t0p5ecret

    t0p5ecret Registered

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    This one took a couple of weeks to get right, I've updated the download link in the first post to be an update package.
     
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  13. davehenrie

    davehenrie Registered

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    when? At least as of the last Roadmap, it said something like EVERYONE was working on the UI.
     
  14. t0p5ecret

    t0p5ecret Registered

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    Marcel said something along the lines of once the UI and competition system were sorted single player would get some love.
     
  15. davehenrie

    davehenrie Registered

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    Precisely.....2021
     
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  16. t0p5ecret

    t0p5ecret Registered

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    I'd think , depending on the team size and responsibilities, that any remaining shader work would also take precedence over any AI works.
     
  17. fbiehne

    fbiehne Registered

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    As soon as Iracing offers AI rfactor 2 will probably have to defend their status as "Sim with the best AI", I guess.
     
  18. dylbj

    dylbj Registered

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    Firstly, love your work mate. However having an issue getting the AIW installed for GC version (using the latest update 7b). Followed the YT instructions (got Bathurst working) but GC doesn't seem to want to install from the created rcmp? Just end up with a correctly named but empty folder with nothing in it. And no tick for install in the launcher. Im buggered if I know what I have done wrong, tried many a time. Would anyone have any idea which step I am missing, or be able to send me a working rcmp with the new AIW?
     
  19. t0p5ecret

    t0p5ecret Registered

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    I hadn't updated the link in the first post to the rfcmp file, I have now. So install the base 0.7b track, then the update file in the first post and you'll be good to go.
     
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  20. dylbj

    dylbj Registered

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    Downloaded, installed, works like a charm. You sir are a legend
     
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