Some more requests: Hungaroring - AI basically slow Croft - AI mostly crash at/before first chicane Historic Silverstone - crash orgy when AI hits the high curbs Macau - massive crashs at/after turn 4 Road Atlanta - AI maybe a little to fast in turn 1, they often leave the track
Realistically the only overtaking points are Hell, Griffins, Cutting (if you've got the balls), the Elbow, the Chase and Murray's. Being divebombed over Skyline is not fun
I might work through the list so that AI is stable and fast + blocking then I'll do another pass to work on corridors.
@t0p5ecret Hello Marc. Just a little idea. Please put a donation link in the first post. I would like to show my appreciation for the work you are doing for us. If all join in a bit you already have the NoS! And more than deserved. Just my opinion.
I've updated the Cadwell Park AIW again, I just wasn't happy with it. The Meganes are much more stable with this version and are clocking in at 1:27's at 106 Skill. I've also added my player.JSON settings to the main post for more realistic racing.
You know what's the hardest part for me in creating a AIW ? It's driving on a single pancake (single screen). I have like no feel for anything. I need a car with like unlimited grip hax Hopefull I can get it right now over the weekend and have my first AIW ready next week.
Sorry for the total noob question, but we all have to start somewhere... where do I put these AIW files? Interested to see what difference it makes to the experience, especially at Brands cause I love that track but the AI just aren't very competitive
Mark did a very good video that explains everything. Look here: - for Brands there is a new version (afair 0.88) of the track which has the new AIW already
Brands there is a new version (afair 0.88) of the track which has the new AIW already is there a link for 0.88 any where ?
Any chance to correct this track? https://steamcommunity.com/sharedfiles/filedetails/?id=1110948204&searchtext=cleveland