I would like to see S397 improving rF2 with the following things. All these things are already implemented by Automobilista, so I know for sure that it is possible: 1. Prevent the AI from doing lift and coast while they are slipstreaming other cars and should overtake them; 2. Make sure the AI choose the softest dry tire compound available during qualifying (instead of the hardest); 3. Implement an engine blow sound as well as a car / wooden plank bottoming out sound. Again these things are fixed / implemented already by AMS. Would love to see S397 doing the same! Frenky
There is a bottoming out sound already. It's not (as far as I know) configurable in the mod, which means the global sound isn't well suited to open wheelers.
Fully agree...every time I read the "rF2 is the best AI" statement I would post about that but then I have to stop due to fanboys, rf2 AI doesn't give a f... about you and your car, no spatial awareness at all and the blocking moves are a joke, basically ramming you from sides...
That is not true. Of course sometimes AI will act dumb, it depends also on settings, track, car. If you say "no spatial awareness at all" then you generalize some exception case or you can't judge. In my experience AI can be even too aware, quite often if I act dumb and move into their racing line they try to avoid me even if that get's them crashed.
I think the ai in AMS is slightly better than in rF2. But both of them are miles ahead compared to other sims (in my opinion and limited testing).
There is a bottoming out (global) sound? If I open the TMTires mas file there are a lot of different scraping, skidding and scrubbing sounds. Nearly all of them are from the tires. There are a couple of "materials" touching walls, gravel and so on. But as far as I know, there isn't a single sound file that simulates a plank / undertray touching the road. AMS does have it and you can clearly hear it when driving an open wheeler too close to the ground. In my mod I put that same sound file and call it in the sfx file(s). If I drive too low to the ground I lose 15 kph on the straights but there are no sounds other than tire skidding recognizable. Can you maybe put me to a car that has that sound incorporated in rF2?
As I said, it's not configurable. So you can't see the file. Turn all your other sounds down, and you'll hear it. I'm not saying it's good, I'm just saying it's there.
I've made this sound config and am pretty happy with the results: https://www.racedepartment.com/downloads/dodds-rf2-audio-overhaul.28744/
you have my respect for the effort, I will give a try to it for sure! I hope S397 will take care of audio and maybe going the fmod route, rF2 needs to be optimized on many fronts as soon as possible or we will have a lot of content to update later...
fmod isn't going to magically give rF2 better sound. Better sound comes from better samples; there are plenty of good/bad examples in AC that show it's not the sound engine.
I know this, I know samples are the secret for good sound overall but updating the sound part will help too, better samples + better sound engine = way better and better sound
What makes you believe fmod is a better sound engine than Miles? Edit: also, you do realize that changing the sound engine means all the content has to be redone, including mods. That means we'd probably lose a lot of mods.