there is not any bit of progress, sorry. I am not sim modding active latest months at all. been active cca 2005 - 2008 and mainly 2011 - 2019 (1Q). on january Ive lost the half of the two-person development team, a friend of mine, he passed away. I thought I could continue the already finished mods as the conversions at least, but I feel totally exhausted to be able to touch the stuff again.
F1 1967 Legends Racing still live Thanks to the recent Boreks' work, who is solving the major graphic problems a pubblic F167LR beta could be shared soon then we wish to find help from rf2 modders for perfection the mod Some wip shots (post effects off):
hi, glad there still are people who would like to play this mod well, technically all F1LR 2.0 cars are ported into rF2 the way to be usable/drivable ... still there is a few very noticable things visual aspect related, what should be fixed before to mark it as any final v. 1.0 mod stage. ok, the visual page is my job, but you know my story, so I would let this to finish by other people, who would like to solve it I cant speak for the rF2 mod physics, as it is Postipates and maybe also philrobs work, maybe they use the original F1LR 2.0 sources. I also cant speak for the (engine) sounds, but what I can hear in the rF2 mod version are the sounds originally made by wolferl and addapted for our F1LR 2.0 GTL/GTR2/rF1 and AMS mod by deep-strike. the list of known issues will be released soon, anyway.
Warm fuzzy memories. Looking forward to this. I remember Wolfer from what?....GTR2 or rF1??? Maybe even older...the Papyrus/Sierra sims?
wolferl is (was) on the simscene for decades, known by his historic car sound sets ok, lets summarise, what is F1 Legends Racing mod for rFactor 2: the F1 Legends Racing 2.0 (aka F1LR 2.0) for rFactor 2 is a conversion of the the mod made by me and deep-strike from scratch, originally released for GT Legends and GTR 2, later also released for rFactor 1 and latestly for Automobilista. the Automobilista F1LR 2.0 mod version is the source which from Postipate started to convert the mod into rFactor 2 with Mauros testing and other kind of support. Postipate did the major conversion work, but some bugs left. next it came under philrobs tweaking, still some bugs left. currently it is under my bug fixation, as I am learning F2 modding myself, but I am not expert well, I cant say I am fully satisfied with the current stage, but we decided to give public the beta soon
ah, ok, the promised what lefts to do list, visuals related, is... basically about a few things only: * the current driver heads are wrong pivots, should be neck centered * some virtual cockpit gauges are wrong needle direction or the needles are strangely shorten
This is awesome!!! This has been my favorite mod last 2 years, so its great to hear that soon others can enjoy it too Thanks to BorekS. He has been able to fix some graphical issues that I was not able to fix...
* the current driver heads are wrong pivots, should be neck centered * some virtual cockpit gauges are wrong needle direction or the needles are strangely shorten I can do that if you want, I've already made some changes in those areas in the past. But are you sure you want pivots point on the neck? I think it gives better results when place at the top of the head.
Looking forward to this, naturally. I trust the painted-on ducts on the bodies will become 3D eventually...? "We have the (computing) power!"