not the best approach but atleast an approach. I think rf2 tyres feel a bit better with fixed coefficients. and rf2 game engine (unlike rf1) now...
unfortunately I didn't found any measurement for tyres locked up braking distances. but some interesting discussion was found which generally ends...
that's perfectly true. But I'm thinkin the last time I was on racetrack. I think there's plenty of grip even the tyres are sliding. I'm suspicious...
and Nissan GTR tyres have numbers: StaticBaseCoefficient=3.075 SlidingBaseCoefficient=1.968 meaning motion friction coefficient -->...
In Renault Megane's tyre file there's static friction coefficient 1.0 and motion friction coefficient 0.64. Where is this 0.64 coming? Is it...
yea this is the main cause. everythings fine...
just guessing but could it be this in cam file: OrientationOffset=(0.00000, 0.010000, 0.000000) that little 0.01 twists the view... atleast did...
I was having avg 60-70fps earlier (tridef software drops it 'cos no build in 3d) and after lowering gfx settings and turned 3d off, I now tried...
this is a good point let's see if someone has some good ideas.. could it be anywhere else than in the tyres?
agreed, feels better now but I am still lookin forward..
this sounds nice. it's now many weeks ago when I last time tried rf2. going to test it soon
thx for your help but unfortunately I had been playing with controller.ini before starting this thread. I don't think it's in controller file but...
yes it does. The truth is that if one only prefers gorgeous image quality then 2d is the way to go. 3d as it is today is a compromise, no matter...
from 2d to 3d (passive) you only need to 1. a passive screen (D2342P for example) 2. glasses 3. software (I think there's only 2 to go, tridef or...
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