@doddynco , Wouhouuuuuuu!!!!! Last night, we where talking about the release and i said that i would'nt sleep before testing it. But, as always,...
Hi all, i was a bit on work too and did'nt reacted here these days but i would tell you how i'm proud to work with @doddynco on this project ;)...
Chance that i didn't tested it yesterday... i would have been so embarassed to tell you the truth in my feedback lol :D:D:D;)
Hi all. as another gift, i have tested some new approach for the 1988 cars. The update is also uploaded now !.(3.04) I'm pretty happy with the...
Hi @ChiefWiggum , same for me, if you need some hands for this project, i'm ok ;) Cheers
Hi, it's working now, i was entering the lines in the wrong place. ;) Many thanks for the help and time to answer ;) Cheers
Hi, i never changed the json with game running. I've tried with a new player.json and still, anytime i change something in it, it's erased when i...
Hi studio 397 Congrats for this. I was surprised that still no thread about it. This is a major step and give me the opportunity to test and race...
Hi, tested but not working. The player json is now modified each time i launch rf2. Probably a protection for online cheats. When i get back to...
Thanks for answer but i have test that and did not work.
Hi, i'm a bit confused about how we can add some practice sessions and or qualy. I'm working on f1 1986 and 1988 era and the GDB files are done...
Hello, if you talk about the other mods, we did'nt work on them now so only the HE edition is in our plans. I still stay aware of bugs for 1988...
Thanks for the feedback. For ai, don't forget that those tracks are made for 1986 and 1988 cars. So the ai path are specific for them and a...
Hi, thanks for the feedback. I have checked and only "track" had Hattarget=true. I've made the update now for Detroit and Monaco. Can people...
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