the developer has been silent almost on this since dx11 build released. wasn't a rewrite for dx11, some middleware was used. the spiking seems to...
the sad thing about all of this is setting rf2 up to be smooth was usually no issue. Sync: Video AA: Level 4 Res: 1920x1080 or max you think...
havent been playing for months since the DX11 issues when released I'll give it another go now, is the general consensus now that the average...
just checked the site out, nice! I was looking for something to motivate some single player fun (since MP games of rf2 are hard to come by without...
when does this come out of beta? or is there a roadmap? interested
personally i find CPU load is very low in this game. ive been with rf1 since 05 and rf2 since the first beta release and i was relieved when rf2...
after so many months of promises, carefully selected screenshots, I've been waiting since my original posts on this topic damning the DX11 update...
server is now online for second session (120m practice, 2 x 15 min races after qualifying) - we will be in the server for the next 3-4 hours, pls...
We are running this mod/race event again at 8:30PM Australian time. That is, +2.5hour from this post. We will be running 4 players + whoever from...
this thread is pretty much the typical thread we got over the years whenever a major optimisation problem existed in a build. There were people...
regardless, stay on DX9 until they sort out the performance problems with the DX11 builds. no matter what the typical defenders of the age on here...
Just an ad-hoc event going live now with 2 hour practice before race. Just 2 extremely common cars and new track, all workshop content. ~A1B...
Err..show me one person reporting 'great results' and with some evidence of FPS and settings...x86 PCs with Win10, NVidia cards and Intel CPUs are...
don't waste your time. Roll back the update - everyones performance is completely smashed. It's not VR specific. Desktop single screen 1080p...
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