The grass-soil texture looks a bit flat (missing normal map?).
Looks like a smoothing problem to me. https://www.youtube.com/watch?v=uWC8ETf0N8c
https://www.youtube.com/watch?v=t32WKu5anTw
Yep, that's it.
I know 100 cars is a bit unrealistic, but in my opinion it's a good test for the supreme discipline of any sim. Endurance racing with many...
With the Apex alone it's 9.7GB for me, but you can do the ultimate test and select all mods as opponents. :D
104 Cars (Apex and URD) at Nordschleife, max settings = 10.2 GB for the rF2 process. It runs quite good until you look (and move) in the direction...
Btw, the red color is RGB 255.2.2. When you use this color with a simple T1 shader it will burn your eyes :D, but with a lot of reflections (car...
I think we would need a gloss layer (for microsurface) to come close to physical based rendering. At the moment we only have the alpha channel to...
Reflection (or chrome) is not an attribute of the color/texture, although the alpha channel controls the amount of reflection (if you use the "car...
Maybe it has something to do with the "all_vehicles.ini" file inside the player directory. When you start the Sim it scans every installed...
A bright alpha channel is not enough. You need the right material settings for chrome (and a track with reflection mapper). The diffuse/albedo...
Here is my setup I used at the race. It's Emery's setup slightly modified....
The pits at Monaco are on the right side of the start/finish straight (the same for Belgium). You should see the red rectangle when you request a...
1) Depends if it's a drive thru or a stop penalty. Don't stop when it's a drive thru. You can check the message box when not sure (appears when...
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