There may be crazy things a human online competitor might do like driving the wrong way or wrecking for fun but not really something real race drivers would do other the occasional brain fade, payback or be just plain aggressive. I'd rather not simulate the bad aspects of online racing behaviour!
I think this is a valuable and helpful thread. Adrian has put his time and effort into trying various settings in VR and reporting his preferred settings. Others can and have added to it such and the first post has been updated to reflect this.
Once working nicely (and the performance updates...
I dislike huds in VR, a real immersion killer. I prefer the displays to be integrated into the dash. Works great on say the Flat 6 mod which shows the laps and position on the wheel display. I little trickier with historic cars but I would still prefer a bolt on display option attached to the...
I agree, the car selection has a big effect. I have been running a full grid with 25 AI using the F1 1988 mod with a i7-5820K and 1080 (not Ti) and the performance never dips. This is with post processing at low and shadows at medium, most other things on high.
There are a bunch of cars in AC & iRacing I don't really like, all produced by the developers and cars that I do. I am not really sure if that matches the preferences I would have driving the real things just some things seem to work for me better than others. I think that kind of works for mods...
You might be surprised! I have an OSW not even cranked up to full power and if I select the auto setting in iRacing (max setting without clipping) in say the Nissan it is a serious workout and a spin can rip the wheel out of your hands.
Surely that is the nature of an open architecture though? People will have their own opinions of ffb feel and mods will have their own little followings. It is a bit like the multitude of "real" ffb settings posted where people can fiddle with parameters to create an almost infinite number of...
I think the point is that these sims have been designed with an aim to be as close as possible to a 1:1 simulation of the steering effects of the real cars. The fact that most wheels have to scale that back to avoid clipping doesn't really change the design approach. AC added some additional...
I find VR for all racing sims much less of a strain on the eyes. I think it is a bit counter intuitive, people liken VR to sitting too close to the TV, whereas the focal distance is the key not the closeness of the screen that matters.
When you exit the launcher also exit SteamVR so it will work next time. There seems to be a bug when the launcher starts with SteamVR running, at least for me.
This always works for me:
Make sure SteamVR is not enabled
Start the rF2 launcher
Start SteamVR manually
Start single or multi player...
Tried a few races in VR and this mod is simply fantastic, performance and visuals are great plus you can even stand up and look around the cars. Amazing experience and the sound through the Rift headphones is so immersive. Can't praise this enough!