Sadly or happily we have not been, pending on your view. I have an overdue update coming soon. I just keep forgetting to post. Will post on...
Main problem is you can't setup the FFB to be a hydraulic or electric powered in rF2. All you can do is edit where the force is coming from and...
We've lowered the multi ffb, see what that does when it comes out. New setup and new physics fix issues of balance under heavy load. Might be...
Thruxton isn't the only reference/testing we use. Thruxton is a high speed track, it's the only track where the BTCC cars go above 140 mph. For...
Both soft, just one is Dunlop make and the other Goodyear. Exactly the same physics tyres. Quite limited description. Where you going into a 90...
[MEDIA] I've had this issue for the last couple of builds where the AI just takes over control of my car in every race when it's finished....
You don't apply the region in 3dsimed. You do it in the moddev. That document explains the steps needed. Your car body needs to be a T1 shader
That video still works for moddev. It's about using the right shader. For cars, it needs to be "car body paint + damage + rain". No rF2 car uses...
[DRIVELINE] AllowAutoUpShift=1 AllowAutoDownShift=1
Saw the new 2.06 Nissan out recently. Went to check, see if the issues I had raised before had been fixed. [IMG] [IMG] [IMG] Nope. Have to say,...
They are already off, just need to select in the menu[IMG] [IMG]
I think the change per track is natural. Was the same in the older mod, different styles of track suited different setups. The brake pressure is...
It's disappointing that rF2 doesn't support hybrid units. Even a kers system. The McLaren Senna was that Hypercar style, but with no one caring...
We're keeping an eye on pace between FWD and RWD. I know WSVR ran at Doni for the first round and the FWD seemed a lot stronger, but it's not a...
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