Recent content by StrawmanAndy

  1. StrawmanAndy

    [REL] Next Gen Mod Team - BTCC NGTC Touring

    Sadly or happily we have not been, pending on your view. I have an overdue update coming soon. I just keep forgetting to post. Will post on Facebook and here
  2. StrawmanAndy

    [REL] Next Gen Mod Team - BTCC NGTC Touring

    Main problem is you can't setup the FFB to be a hydraulic or electric powered in rF2. All you can do is edit where the force is coming from and how strong it is. In terms of ironing out or adding details, it comes from the tyre mainly. So it feels more powerful in 0.99 because we have a more...
  3. StrawmanAndy

    [REL] Next Gen Mod Team - BTCC NGTC Touring

    We've lowered the multi ffb, see what that does when it comes out. New setup and new physics fix issues of balance under heavy load. Might be released as 1.0 early just to get new physics our, might wait a bit longer. Undecided on when to release.
  4. StrawmanAndy

    [REL] Next Gen Mod Team - BTCC NGTC Touring

    Thruxton isn't the only reference/testing we use. Thruxton is a high speed track, it's the only track where the BTCC cars go above 140 mph. For aero testing, at high speed corners like Church, it's good. But we don't just go around Thruxton. Knockhill is good testing bed for mechanical and...
  5. StrawmanAndy

    [REL] Next Gen Mod Team - BTCC NGTC Touring

    Both soft, just one is Dunlop make and the other Goodyear. Exactly the same physics tyres. Quite limited description. Where you going into a 90 degree corner flat out? All the cars have less downforce than before because they don't generate downforce like the previous mod did. Equally, if...
  6. StrawmanAndy

    AI take over at the end of the race

    I've had this issue for the last couple of builds where the AI just takes over control of my car in every race when it's finished. Offline or online. I'd really like to turn this feature off but no idea how I put it on or where you can turn it off. I'm pretty sure I've not changed any settings...
  7. StrawmanAndy

    Car Too Glossy

    You don't apply the region in 3dsimed. You do it in the moddev. That document explains the steps needed. Your car body needs to be a T1 shader
  8. StrawmanAndy

    Car Too Glossy

    That video still works for moddev. It's about using the right shader. For cars, it needs to be "car body paint + damage + rain". No rF2 car uses anything outside of this for car skins, or it is the IBL shader which will probably confuse you even more
  9. StrawmanAndy

    [.hdv] Setting for autoshifting.

    [DRIVELINE] AllowAutoUpShift=1 AllowAutoDownShift=1
  10. StrawmanAndy

    GT500 GTR Wireframe on AO body

    Saw the new 2.06 Nissan out recently. Went to check, see if the issues I had raised before had been fixed. Nope. Have to say, it's bitterly frustrating and disappointing that a community member can point out issues in an attempt to help the developers improve the game, have them "noted" but...
  11. StrawmanAndy

    Road map June 2020

    They are already off, just need to select in the menu
  12. StrawmanAndy

    [REL] Next Gen Mod Team - BTCC NGTC Touring

    I think the change per track is natural. Was the same in the older mod, different styles of track suited different setups. The brake pressure is depending what speeds you're having to brake from. Some people like higher force, some like less. Equally depends on the track model, there's some...
  13. StrawmanAndy

    So..I guess, I was right. LMP1

    It's disappointing that rF2 doesn't support hybrid units. Even a kers system. The McLaren Senna was that Hypercar style, but with no one caring about Hypercar in real life (Aston dropping, Peugeot to LMPD) and everyone wanting to do LMPD (DPi with hybrid) it seems like they should make one of...
  14. StrawmanAndy

    [REL] Next Gen Mod Team - BTCC NGTC Touring

    We're keeping an eye on pace between FWD and RWD. I know WSVR ran at Doni for the first round and the FWD seemed a lot stronger, but it's not a RWD friendly circuit so was hard to full gauge where the pace stood. But yeah, RWD strength is keeping the tyres in better condition over a distance...
  15. StrawmanAndy

    GT500 GTR Wireframe on AO body

    New is wrong, just recently updated or something. Hadn't driven it in some time, thought I'd give a go and see the changes
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