I use variations on this so that games find stuff that I've moved off my main drive.
mklink /d "C:\Program Files (x86)\Steam\steamapps\workshop" "k:\SteamOffSSD\workshop"
mklink /d "c:\Program Files (x86)\Steam\steamapps\common\rFactor 2\UserData\Replays" "k:\SteamOffSSD\common\rFactor...
Yes, I have LimeRockPark_2021\3.06\limerockpark_2021.mft. No idea who did it, it just says
Author=Mod Team
...
URL=www.YourModSite.com
as do so many others.
Edit: It's by S397. the least likely to fill in the .mft details :rolleyes...
Dunno but Crew Chief does it by faking key presses or using the HWControl API in its shared memory DLL. Not sure if AI control works through that API though, you certainly can't operate explicit driving controls (steering, throttle etc.).
I don't think it would be implemented inside the game, it would be more like the tyre model where all the work is done offline and the results plugged into the game (as wav files in this case?).
(I am not an expert on anything related to this subject!)
I found the photo and this title but not together "Stirling Moss in typical action at the 1957 British Grand Prix in the Vanwall" which would make it Aintree.
I did something similar a long time ago as part of an ambitious project to set up everything about rF2 but baulked at releasing it. My favourite bit was using the lat/long to classify tracks by continent / country and a button to click that opened the track in Google Maps :cool:
Thanks for providing all the detail, I was not aware of the issues. Crew Chief uses the LMU REST API but only when needed (so at a very low frequency) and no-one has reported any problems. It does POST RepairAndRefuel to set the Pit Menu when the user gives a pit command (and on entering the...