Recent content by rysim abd

  1. R

    [REL] Formula Student Electric(Elita)

    Thank you for the very detailed testing and kind comment!I'm very happy that things goes well on your side. And yes, the tire is a little bit too grippy because I want to weaken the understeer feeling the real car has and try to make it more "fun".The circuit is a little bit smaller than in real...
  2. R

    [REL] Formula Student Electric(Elita)

    Elita is a formula student car produced by WUTE Racing Team and participated in Formula Student Electric China(FSEC) 2023. This mod is built from scratch using CAD model and physic data from the racing team. Credits: Orginal Car Data: WUTE Racing Team Model Rebuild, PBR textures: S.Victor Car...
  3. R

    Tyre physics workflow

    It said"After subtracting tire rigid ring mass and inertia from a wheel, the wheel's values went to zero or below! Note that this may be due to some combination of upgrades!" Maybe that causes the problem, but I don't quite understand the reason. Update:the cause is my tgm filename...
  4. R

    Tyre physics workflow

    Yes,It's tgm's problem.I linked tbc to other existing tgms and everything works fine. But just now I put the tgm file that "Run Automated" generated(called QuasiStaticResults or something like that) directly into game instead of copy the look up table and paste it into the original file ,and it...
  5. R

    Tyre physics workflow

    Hello,I'm trying to make a tyre using spreadsheet provided by studio397. First I filled out Tgm generator spreadsheet to obtain .tgm file,then I put it into ttool,click Run Automated to generate the lookup table,then put it into tgm file,and what's next?The tgm file at this point seems can't...
  6. R

    Physics sheet - Aero

    Update: I made a very stupid mistake.I set the Test Variable cell $Aero K11 to 1(I took it for Enable/Disable the DRS function ingame):D.Thanks to everyone for the help.
  7. R

    Physics sheet - Aero

    Hello,I meet a similar problem too.I felt like I've done everything discussed here.Speed and ride height ingame matched valuses in the spreadsheet,but I could't get the sheet information even close to the ingame values.It's about a 10% difference in the F/R balance,which makes fine tuning in the...
  8. R

    FFB oscillation problem(also ride height question)

    But why these value didn't work?This should be a problem?:(
  9. R

    FFB oscillation problem(also ride height question)

    Thanks for your kind help.I indeed misunderstood the function of shift+alt.I have to wait several days to further test my mod
  10. R

    FFB oscillation problem(also ride height question)

    Understood,thank you.It turns out that I'm focusing on the wrong thing
  11. R

    FFB oscillation problem(also ride height question)

    And these values didn't work
  12. R

    FFB oscillation problem(also ride height question)

    I mean decrease from the situation when tyres are inflated.The design ride height in spreadsheet is 40mm,so I expect a 40mm decrease in RideH(undertray hit the ground) when I deflate the tyres.Maybe I misunderstood something and I will check related values
  13. R

    FFB oscillation problem(also ride height question)

    Sorry for my careless,one screenshot was taken from standing situation and the other one was taken from moving situation,but when both in standing situation the result was the same:the ride height only decrease about 6mm.The car is supposed to have a ride height of 40mm.Also I found that the...
  14. R

    FFB oscillation problem(also ride height question)

    I use the physics spread sheet,I made the physics from scratch
  15. R

    FFB oscillation problem(also ride height question)

    Hello, I have some problems for my mod. 1.The car's force feedback oscillates heavily in the center on the straight at low speed,sometimes very hard to control even with hands on the steering wheel. Having tested using Simucube,Simagic,and this problem both happens more or less.This can be...
Back
Top