Same approach I use, works well.
I have a similar issue, tuscany demo scene gives me instant headache the moment I turn with the controller. Alien is the same but it I persevered...
What your looking for is a Pixels Per Degree measurement. Because your might have what looks like a high Pixel density but becomes effectively low...
Maybe the split-up to 2 screens nets more usable pixels at the outside peripheries (each eye's inside peripheries are restricted by our nose...
Nope it's separate screens. “…the Rift runs at 2160×1200 at 90Hz split over dual displays" (from https://www.oculus.com/blog/powering-the-rift/ )...
The 1080 x 1200 on each eye seems illogical (to me at least). Our peripheral vision is greatest in the horizontal plane yet they have have gone...
No it's 2 seperate screens for the cv1. DK1 & DK 2 were single screens.
They be dropping DX10 as well by the looks of it.. http://www.reddit.com/r/oculus/comments/2y2diu/oculus_to_drop_directx_10_as_well
+ Add a sound effect to go with the sparks! + Visualisation & animation of a blown & deflated tyre & sound effects to match
Yep - I have been playing Elite Dangerous properly now with the DK2 for a month or so. I loaded up last night without the DK2 and I can't believe...
Sim Sickness.... http://www.twentymilliseconds.com/post/all-about-motion-sickness/ For me (with DK2) I get it with FirstPersonShooters almost...
Me too
Does ISI even know about the skip formation lap on rolling starts issue........ Dear ISI, When your Indy servers automatically skip the...
How close is rF2 to getting out of the box Oculus Rift support testing at least?
the player file worked for me for an hour or so... Now constantly CTD again!
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