When importing ISI_TrackSection_2016.FBX into Blender (2.76), this error appears: Report: Error Version 6100 unsupported, must be 7100 or later
for reference: gJED doesn't read rF1 GMT files (or at least I get an error about wrong version every time) - it does read rF2 GMTs. So for any...
Emery is right about the mapping being incorrect in the screenshot. I've seen this happen in 2 or 3 tracks. They have all been old tracks. 2 of...
There is more than one 'thing' going on in your message. I'll try to separate as best I can. - other parts have the same "thing" - My first guess...
Navigator, You are trying to grasp several very different, but very related subjects. If you still don't understand what a mesh is, then maybe...
A couple of thoughts on track conversion with Blender and Traveller's scripts - Materials are often the most important part of the sequence....
yes, I'm reviving an old thread…, but ethone gave it such a great title... I've been busy helping get a project out the door, see Traveller's...
..oh.. your screenshots show you are in perspective mode. you will want to be in ortho mode. the 5 key on the numeric pad will switch between the...
It is good that you found the Blender Console - as you can see, there is a good bit of info there. It will become even more useful as your project...
okay, you got me - just tried them again and both worked - several places. Could it be something with your internet provider blocking Google drive?
Which link is that? I just tried all the links I found in this thread, they all worked for me - on several different devices…. Willing to help,...
Glad to share what info I have. However, my knowledge of UV unwrapping specific to a car is limited to what I've picked up looking at other folks'...
I'll second the thought the scripts are solid (with the exceptions Traveller noted). For my "private collection", I've converted most of my...
FuNK!, I spent some time looking at the 3DSimEd->DAE->Blender normals and compared them Traveller's import of the same GMT. There was only one...
FuNK!, I could be missing what you are talking about, however, I don't think the normals are missing. There is shadow & light on the model....
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