The stream is from build 1109. everything worked there without big problems. Fresh install has been done 2 times now. first on my old system and...
Hey there, Since build 1110 is out i have massive fps issues with my setup. It does not matter what settings i use. (Low-mid-high, low-high res,...
Spec is grey as far as i can see. so it just can be fresnel... i will tell him to change some settings there
well in 3dSimed i can see that "car paint with damage + extra layer is selected. which believe is/was a standard rf 2 shader right?
no it's Silverstone by s397. only the car is a mod. what could it be about the material settings?
Okay. I notice that it's better now when there is just one light source shining on the car. on the grid it's really bad but in the race itself...
Used grey #737373 now in the alfa layer.. it didn't change an[IMG] ything. [IMG] this is the skin. white is 187 and alphalayer is #737373...
alphalayer is full black atm. i mean that could help with the fron being that weird but it won't help with the overly reflective part of the car...
that is true. but those are not my liveries.. i just have the DDS files and need to try to make it work for Dx11 because there is a race coming up...
levels are now down to 187... [IMG] didn't really get better.. the area where the light stops hitting the car just looks really weird now
Okay, i just checked out the documentation for albedo on the rf page... the changes to the skin are already done. levels are down to 210 and...
Hey Guys, I've got a question... I'm just helping out with a mod and there seems to be a problem with the reflectiveness of the cars. here is...
That is really unfortunate :/ But well okay... if you release the source code.. will you post it here?
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