I guess everyone (including myself) are still in the learning (try/error) phase in gJED.
errors in .gen file (SLOT000), and errors in .veh files (probably wrong paths to gen files, and/or other paths in the .veh file of each vehicle in...
u can? where exactly, pls pls?
the file(s) that define what gmt's are being loaded are the cars .gen files, and yes, u have to manually change the names, insert new instances...
by "build" i mean using MAStool to make the mas file. And yes, the carbody,windows, and interior has to be separated, 'cause the gen is loading...
u have to export the gmts, then pack them in the primerabtcc.mas And ofcourse "build" the gens.
super super, primera bude pro rF2:) Jinak, vĂtej :)
v 1.4 have everything in one rfcmp, plus a big graphic and LOD overhaul imho, based on late ISI builds. It should look nicer, load faster, and...
ISI C6R doesn't have an Motec cover glass mesh, so the motec glass texture is obviously a leftover from some alfa version imho, and can't do...
The older ISI content were using DDS, dxt 5 with alfa, the newer mods are simplified to dxt 1 without alfa, 1024x1024 for icon, and 512x512 for...
check .gen for that not existing mesh file :)
double click swheel, "edit data attributes", set moveable=true, edit pivot point, export rf2, owerwrite, yes. done.
actually, there is a way, although modding god will strike me down. Move the body gmts under some instance. ie: instance=shell or...
probably wrong material settings, mostly motec lights, etc (source colour parameter). aka, nothing a user can fix on its own, alless should look...
you can to it that way too. About ideas... that why there's a readme column, to identify what is what :) i doubt that all 3 ppl will make a mod...
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