sorry man, I wasn't doing the conversion, so I'm not sure how exactly is that handled in RF2. it could be same as what it was in AC, but perhaps...
cool, maybe I should drop some stuff in too, but my cars are not in RF2 just yet :) this one will happen at some point, hopefully this year!...
most of the cars that are in progress you can find here, currently mostly focusing on supertourers ( BTCC + STW) 98-00 https://www.facebook.com/pm3dm/
oh thank you, I thought there was version earlier I used, but after reinstall I couldn't find it will give this a shot, thanks!
hey there, I'm tryign to export some things, but I can't seem to be able to find a verision of the tools that would support max2014 ( or 2012)...
it still imo needs to use the AO map to block the reflection where you don't want it, like bottom of the car, is there something like that ??
oh yes! awesome guys, this will look even better hopefully, we're working on few things to make it look even better,
I can definitely adjust the mirrors and lot of other stuff :) and yes our plan is to port most - if not all - of our cars into RF2, the only...
one thought on the seating position though, they were sitting lot closer to steering wheel, then what drivers sit these days , so it might not...
I'm sure there are more knowledgeble people around, but I don't think it's impossible that these were as fast as the modern BTCC's Donnington...
[ATTACH] this has been released on steam workshop, please let me know if you encouter any issues still heavily WIP Known issues: Motec not...
initial version has been released still heavily WIP Known issues: Motec not fully functioning No driver animation or driver No wiper animation...
we will be releasing some initial version, with still many things to be done, throw steam workshops sorry, I have been posting updates mostly on...
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