A very small videoguide: http://youtu.be/gXWwdgFygbw
It's active now. It's a common problem with @hotmail.com e-mail addresses as I see.
Sure. You download ZModeler3 here: http://forum.zmodeler3.com/viewtopic.php?f=22&t=5757 Create an account (the guide is here:...
I would suggest to try "T1 add T2" shader and load your texture onto both texture slots. Then disable emissive lighting (black/off). I don't know...
the attached .dds looks fine for me. at least the standard SrcAlpha/InvSrcAlpha produces correct flare effect (like in rFactor1 screenshot). It's...
Three files for test. check if any of them solve the issue.
These could also be "take color from": Directly (from each vertex) and Material.
I think this option enables (on) and disables (off) z-write operation of rendered pixels. This should be toggled On to all materials except...
Ok, I see. Jorgen, you can attach your rF2 .gmt file here with the buggy flare effect, I can make a quick hex-edit to check whether any of...
I think GMT <-> XML tool can do this for you, doesn't it?
Remove "FLAG_18" from textures. Remove "FLAG_31" from materials. then inject these material settings XML into GMT file.
Hello ISI, Not sure whether this is a correct Sub-forum for my question, please move it to proper section if applies. All ANM files seems to...
looks like alpha blending is ok, but overal computations are different in rf1 shaders and rf2 shaders. HDR posteffects could be the case too....
Hello. Not sure whether this would be interesting for modders, probably it could in some way. An animation files (.anm) import/export support...
Separate names with a comma.