Recent content by nothke

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    Karts and AIW?

    That's exactly what happened :( I already spent considerable time on making the AIW at default distance, but the tight turns are very jerky. Is there a way to subdivide the already existing waypoints? I see an "add between" but it adds a new waypoint at 0,0,0. Plus it crashes all the time. I...
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    Karts and AIW?

    Wow, works perfectly! Thanks a lot!
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    IBL alpha blending shaders?

    Do alpha blending shaders exist in IBL? I don't seem to see them in the material editor. Could it be a hidden feature that needs to be typed in json? And I DON'T mean the confusingly named "standard blend" shader, which just blends 2 textures inside an opaque shader. I am trying to use it for...
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    Karts and AIW?

    I'm making a karting track and I would like to make an AIW with a.. you guessed it, a kart. The default Skip Barber is a chungus for my small track and it's impossible to use it for recording proper fast laps. I tried putting the vanilla Kart cup_2014 mod into ModDev/Vehicles, but when the...
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    Cheap alternative to laser scanning

    The technology is used a lot elsewhere and it's called photogrammetry. I have previously used a program called Agisoft Photoscan for some of my tracks to help me build more acurate 3d models. Agisoft photoscan aligns each photo within the software, therefore it also introduces a lot of...
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    Ambient sounds. How to mod?

    IMHO free .mas files should be able to "pick up" files that are beside. But rfcmp or rfmod files should not, to retain moder protection and prevent mismatches.
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    Ambient sounds. How to mod?

    In rF1, I'd just overwrite the original sounds with new ones, but as we can't unpack .mas files or just place a sound file beside and let it be picked up first.. Is it possible AT ALL to change the ambient sounds? Or is it possible to make a new mod with new ambient sounds? I have found the...
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    To all the people complaing about no DX11 :)

    The benefit that would dx11 bring is a lighter code, in other words DX11 used properly will perform better than DX9. Also improved multi-threading for multi core processors. The only true "visible" advancement is tessellation, which is absolutely unnecessary at this point in time (for a racing...
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    Damage inc.

    BeamNG and Rigs of Rods system works by making each edge in a model (a vertex to vertex connection) a suspension system (spring and damper). Practically they make the whole model a "soft body" with permanent bend capabilities. Imagine a 10000 poly car with each edge assigned to act as this.. IN...
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    Genstrings and upgrades?

    wrong forum please delete
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    Targa Florio WIP

    If you still have room for people to join, I'd like to. I have around 9 years of 3dsmax and PS experience, published 3 tracks (Ušće, Banja Luka and Kičevo), however my skills have tripled since I published those. This year I relied on analysing, experimenting and creating assets for future...
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    [SOUND] distance and orientation factors for external

    I have found two really good and interesting articles about sound in racing games, the first one is a study of sounds in various arcade racing games (with examples), and the second one is an interview with a sound designer from Codemasters, he sums up the technology he is working on and the...
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    [SOUND] distance and orientation factors for external

    Oh, sorry jtbo about practically double post, but it's good to see many people thinking similarly!
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    [SOUND] distance and orientation factors for external

    First of all, I don't want to sound arrogant cause I am quite naive in this, so take this more as from someone with a common sense. I have to say that I am no professional programmer and never met with the "real" matter, but I spent many years of my life modding, including rFactor, so I know...
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    rF2 screen shots.

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