Thank you for your help guys. Getting there now :)
Got the mesh done at last. 99% there. I had a race with the AI and they work well, pitting perfectly too :) Here are some screens. Next step is...
Thanks for that :) At the moment I have gone back to T1 to edit the road and terrain together. Once that is done will re-try the correct...
Hi everyone, Totally stumped....I have now got black grass.....If I drive on it, dust and tracks are there, but no textures. I had it change on...
[ATTACH] Hi everyone. Pretty excited as I have done all the mesh within the walls, both track and terrain with major updates. So now I am doing...
[ATTACH] Loading screen for QR Clubman.....
Hi everyone, QR is progressing well with the road mesh upgraded for RF2 realroad etc. Should have a in car video out soon. Here is a...
Hi everyone, I have decided to start on QR again as well as Lakeside. Sorry for the delay. last year + was too much at times. Some feedback...
Hey :) Yes, still plugging away. Had a bit of a health scare over the last two weeks. So, I am currently rebuilding the pits and the area...
The tree billboards are set to 99.9% vertex alpha the gum tree textures are from ISI The only thing I can think is some of the gum tree textures...
Hi everyone, Just getting some objects on track. The tyres are too bright as they are T1 only at this stage. Not sure what to do there. I...
Cool. I thought so. Just wanting to make this track a little special.
Hi everyone, Very quick question, is it OK to use exiting ISI objects and images (textures) in a track build? Some of the things like armco,...
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