Adelaide International Raceway 1985 WIP
This is the track now in game! Very basic with just the track, terrain, wall and armco in place.
The next stage will be the grass textures followed by the road lines and textures.
There is an issue which i am not sure how to fix. The car is stuck when I load it into game. By AI or driving it will not move at all.
I am hoping some may know a few things to try. Thanks in advance. Mike
Hi guys,
I have had a long break from track building but the bug has bitten again.
There are some big changes...some which may be not welcomed by some.
I have removed the tracks from Steam and placed them on my own web site as I have put 1,000s of hours in over the years and to be honest I...
Looking at old Adelaide Int Raceway videos and the big mounds of dirt were not there in the 1980s. Very flat.
Hope to do a very basic track soon.
Bathurst is still being worked on. Next release may be the last big one, (0.75 or something) so there will be a bit of a gap before then...
That may be where I went wrong with mine....not sure how to change the vertex number/order.....
The one Redapg sent works, but it is very dark and hard to resize. So I am still learning here...:D
So.........I have an idea.........
I said Bathurst would be my last track....but......I am looking at making Adelaide International Raceway from scratch as the LIDAR data is free and the track is still there.
Then I though of doing the whole 1985 season of the ATCC. 10 tracks. I would need to...
Hi everyone,
I am trying to do a BB tree...got it turning and the shadow is casting correctly....but it is upside down.
Been looking at older threads but all the photos and links to things are gone.
Is there an easy fix to get the tree upright? Using 3D max 2017.
Thanks in advance.
Sorting out the outer terrain using a mix of 1980s and 1990s aerial images. The mountains in the back ground look ace. Starting the home run now....
#bathurst1985 #mountpanorama #rfactor2 #hardieferodo1000
Unless someone can make 3D trees that look like the real thing...no, sorry. The only track in existence that has correct looking gum trees is Gran Turismo 6. They actually laser scanned the real tree along the track edge and matched the colours perfectly.
Only with the pit garages and the bridge. There is nothing else about the track that is near the real 1983 track...it is like an interpretation. I want mine to represent the real thing as close as possible.