Recent content by Michael Woller

  1. Michael Woller

    Future plans for rF2?

    Agree, a final version of rf2 with everything updated to 2024 standards would be great to handover to modders. Let`s hope!
  2. Michael Woller

    Future plans for rF2?

    Exactly my words... Rather an outdated rfactor2 with many tracks and cars options than a limited Game just for business reasons. Lets Hope s397 will think about again if giving up rfactor2 is the right decision.
  3. Michael Woller

    Future plans for rF2?

    Just seen this thread and I`m also a big rf2 fan. To me its still the best racing simulator for the majority of people besides "rfpro" used by racing teams. Unfortunately I also dont see big improvements and updates from S397. I hope Im wrong...
  4. Michael Woller

    [REL] Bayro M Hybrid V8 by Advanced Simulation and UnitedRacingDesign

    Hey Guys, Did I say something wrong? If so, my apgologies here... I Just want to Help to improve the Model. Not more, not less ... Also we can discuss in private Chat. Just contact me
  5. Michael Woller

    [REL] Bayro M Hybrid V8 by Advanced Simulation and UnitedRacingDesign

    Again... I know the real Dallara Prototype car really well (Trust me :)). Only thing I can say is: this behaviour in slow corners is everything else then real. Its too "understeery!" Setup Change wont help. I ve tried already. And again ... Also Prototypes have lots of mechanical grip ...
  6. Michael Woller

    [REL] Bayro M Hybrid V8 by Advanced Simulation and UnitedRacingDesign

    Hmm okay. How can the BMW be better than the other when they share the same physics? Well, at least you notice the "Understeer" at the BMW. Exactly this untersteer prevents me from getting faster lap times. Its annoying. You turn your steering wheel and the Car is literally driving further...
  7. Michael Woller

    [REL] Bayro M Hybrid V8 by Advanced Simulation and UnitedRacingDesign

    Im Not at the Sim at the moment. Just try it yourself. Take the car (Basic Setup) at Daytona Road Course with Rubber Preset: Saturated. Drive some hot laps. You will see immediately how hard it is to steer the car around turn 1 turn 3 turn 5 turn 6. All the tight Corners...
  8. Michael Woller

    [REL] Bayro M Hybrid V8 by Advanced Simulation and UnitedRacingDesign

    @Nick9320 any ideas to get more grip at the front axle? This permanent understeering in slow Corners makes this beautiful car undriveable. Feels Like the front tyres arent connected to the road in slow corners.
  9. Michael Woller

    [REL] Bayro M Hybrid V8 by Advanced Simulation and UnitedRacingDesign

    Dear @Nick9320, I just tried again at Daytona with Rubber Preset High. Again, thats crazy. I mean it has literally no grip on the front axle. It's not turning it at all. Pure Understeering. :(:( Any setup recommendation for Spring, Damper, Anti roll bar to increase the mechanical Grip on the...
  10. Michael Woller

    Feeling of Speed

    Hahaha :D:D:D
  11. Michael Woller

    [REL] Bayro M Hybrid V8 by Advanced Simulation and UnitedRacingDesign

    agree to some point, but I dont agree to the part with "mechanical grip by the tyres." This is just nonsense :) I`m sorry. A Prototype Car has also lots of mechanical grip in low speed corners, although without Aero, just by the tyres. @Nick9320 So the physics should provide more grip in slow...
  12. Michael Woller

    [REL] Bayro M Hybrid V8 by Advanced Simulation and UnitedRacingDesign

    true... I had the same experience!
  13. Michael Woller

    Feeling of Speed

    I have driven many different racing categories by myself (Formula Junior, Formula BMW, Formula Renault, Formula 3, GT4) and Im seeking for a realistic sense of speed in a simulator. Im just saying the faster cars in rfactor (F1, Prototype) are feeling good in terms of speed. But everytime I...
  14. Michael Woller

    [REL] Bayro M Hybrid V8 by Advanced Simulation and UnitedRacingDesign

    @Nick9320 just tried it first time. Nice Job guys but one little thing physicswise. In medium or high speed corners it turns in very well. In slow corners it barely turns in, so you barely can go through small corners with this car, this feels strange to me. How to fix this? Otherwise really nice!
  15. Michael Woller

    Feeling of Speed

    hmm, ok. So to sum this up: Correct FOV is to manage the right size of all the objects?
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