Found this, see if you can get it to work. http://forum.unity3d.com/threads/vertex-rgba-blender-2-5x.254038/
In the meantime, I will look into it...
The vertex numbers being out of order like you mention is what I believe to be the cause of the sideways/upsidedown images, so yeah, that all...
When this happens, there is 2 things you can do, try to flip the faces and/or flip the UV's top to bottom. There are 2 things that can go wrong,...
That's an old shader, use Real Road Shader. And on another note, don't forget to check omni and gmotor normals
Sorry for the delay, I wanted to get some other people to double check it for me just to be sure. It is definitely in the right place, what I...
The finish line and the xfinish.gmt are in the right place and have been since v1.0
There will be soon.
It Shouldn't be,
TimezoneRelativeGMT = 10.0 // hours compared to Greenwich Mean Time (should be negative to the West)
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