I just tried rF2 in VR for the first time and I rather liked it.
However, I felt like my FFB was different in VR and it also remained weird-feeling after I went back to normal 2D
Has anybody ever experienced this? Perhaps it's all in my head...
Now that ISI has taken a stand against VR support, I've been researching alternatives and it looks like I'll be buying LFS next month, because that three-person team is supporting it.
https://www.youtube.com/watch?v=gvscqSiTPkU
I agree 100%.
Regardless, for the ~30% of us who are pro-VR, we will hopefully be supported by the community since it sounds like ISI isn't interested in being a front runner with this tech.
https://www.youtube.com/watch?v=aTD7Z-fvJc0
Thanks for the clarification, but would you be willing to estimate the actual time expenditure for native CV1 support?
How many people would need to work full-time on this project, and how long would it take before it could be released to testers?
If other teams that are similar in size (or perhaps even smaller) can pull this off, why can't you? Furthermore, when utilities like Rf2Rift already exist, I'm struggling to believe your claim.
I obviously don't know how talented your staff is, but I'm guessing that one of your better...