So just for your information. Finally the issue was with 3dsimed itself as it couldn't load vertex alpha values with fbx importer. It could export it but not import back so after update to version 3.2b everything is perfect. What i paint with erase/add alpha brush i see in 3dsimed so no need to...
Wow guys. I did it. Instead of "erase alpha" brush in Diffuse alpha layer i used substract and now i can read the correct alpha values in 3Dsimed. Unfortunatelly if i have already some existing object with proper 4 UV layers and i want to add rfactor material via script this will...
Yes i did try to draw vertex alpha with "erase alpha" brush in vertex paint mod. Then i exported via fbx and what i did in newest blender 2.93 i also imported into 2.79 and i see vertex alpha but in 3d simed i dont see the alpha values. Everything is opaque.
But i tried also the script so In...
Hi guys. Hopefully i will get some feedback. Im struggling how to export mesh with vertex colour informations from blender to 3dsimed through fbx format. Some vertices are coloured with RGB colour and any of them also with Alpha. I can transfere RGB informations but not alpha. This is the simple...
Hello guys. I tried a long time to create billboarding trees in blender but with no success but i have to say now i found the way how to do it. So the trees are rotate well with proper pivot point. When somebody would be interest i can share some instructions.
Hello guys. Just now im struggling with how to create the billboarding trees using blender. I know in 3dsmax its easy to create it where the exporter has some feature which will set the pivot point of each mesh even in case of many meshes are joined to one object. I tried to find out how all...
Finally i resolve it. In the 3dsimed there is a similar posibility of Auto smooth based on the angle like in blender so this function corrected normals exported by script. Unfortunatelly i have to use 3dsimed because i want to export models to Automobilista and there are a lot of unknown shader...
Hello guy. Just now im struggling with the export of the mesh with the script and the smooth shading in 3dsimed. Even when everything seems to be set correctly (vertex normals, defined sharp edges on the mesh) in 3dsimed these sharp edges are not visible. The model is rounded. Auto smooth...
Last couple days i have tried some modification of the shape of the tyres for one mod in Automobilista and unfortunatelly i couldnt bring the new shape into the game. Always there is some problems with shaders. Unfortunatelly this script obviously doesnt know the AMS shaders so i tried only...
Excuse my very basic question but i tried to import and export several tracks or cars with blender using this script but im still not undersand if this script also generate the scn or gen file during exporting new gmt's. I tried to study the manual which is on the top of this topic but i didnt...