All good changes, hope they fix the erratic AI throttle behavior some day.
If anyone is actually going to buy this, a word of advice: Don't use the URD shop on their website, use the sellfy one here:...
It's basically made via HTML, CSS and JS so it will never be as snappy as interfaces made in C++. Sadly there were no real changes, layout wise,...
Fellow VR user here, that's true for most cars. Really makes me feel bad for spending money on them. It's the weakest sim with VR support in that...
Yeah, you can select HUDs in the settings, no previews in the new UI though, which is absolutely terrible for HUDs with many different variations....
Sadly nothing about the brakes. They feel way too weak.
The worst part about the new UI is how it's structured (illogical and slow to navigate) plus I have the problem that the scroll bars often become...
Vim > Sublime Text
I just had a screen freeze. Game kept running, heard the audio and felt the FFB. It was just after I changed from borderless to full screen (to...
I only tested not-Suzuka but the glare issue with pre-DX11 content seems gone. After reading the patch notes I was preparing for the worst in...
"Fixed a graphics freeze that could occur on some systems after driving for roughly half an hour, at which point it could freeze for over a...
Looks good. Is the purple asphalt in the old version fixed?
That was pretty good, hope he makes a video about rF2 in the future.
I don't think it's about raw word count but more about the contents. These roadmaps are supposed to give us some insight about the development of...
They acknowledged the AI throttle behavior in the post before the latest one. I hope this means it's high(er) priority and will be fixed soon.
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