Creates the log you already have. The traceflush makes sure everything is written to the file, not lost in the write buffer if the game crashes.
Some torque steer is probably normal… what did you change? Which wheel by the way?
Maybe you need Autoclutch on?
The conversion I'm referring to, is from the DAQ plugin log format that was compatible with very old i2Pro versions, to a newer format (mostly...
@Marco1965 hi, from the damplugin thread, are you saying this one doesn’t work with i2Pro? From (vague) memory, I think a certain version of...
Just so it can be found for those still playing rFactor, here's my telemetry plugin. There's a readme in the archive, which has both the telemetry...
I shared my rF1 plugin with Marco by pm; should I throw it on this forum? Didn’t really consider if there’s any demand for it, but with the isi...
Weird I didn’t get a notification for this post until now, we already discussed in private! For anyone else: I do have an rF1 plugin, but logging...
Updated plugin, improved the 'predictive' engine RPM stuff so it fluctuates less, and took care of some bugs affecting motion when pausing (LMU)...
So, no, I don't think the game allows that, but there are some other options...
Niche application alert! For testing purposes I've built a modified rF2 Shared Memory Map plugin that can output player telemetry at 100Hz (or...
If you want Pitch, that's Shift and FOV up/down. (Shift and seat is getting into mirror adjustment)
The complete pack description probably needs to be changed, since it only mentions excluding Reiza and Kartsim currently.
Separate names with a comma.