Recent content by Laurent Keersmaekers

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    Encrypted physics

    Hi all, I notice that more and more cars are encrypted, which I believe, is not the good way to go with the simulator. In order to understand the car, and make proper setup adjustments, we need to be able to perform some engineering. Especially for those people that are time-limited, it's the...
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    Car physics - how are the values in the files related?

    Just a quick question regarding CISH: Is the CISH calculation performed with the ride height @ axle, or undertray points 00-04?
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    Car physics - how are the values in the files related?

    Yes, language is not my greatest asset. I understood the steps that were provided by @lordpantsington, but there are still some gray areas. As far as I understood things correctly, I get the following steps: Car is up on the jacks, which yields the suspension points as defined in the *.pm file...
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    Car physics - how are the values in the files related?

    Well, a vehicle model should not be a secret. It's just physics and mathematics, which everyone can apply. The only thing which is not so trivial is the initial state: I can think of multiple ways to define the initial state, which all would yield good starting points. But when trying to...
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    Car physics - how are the values in the files related?

    Hi, I found this tread, which is quite useful and interesting. However, it doesn't explain everything I'm dealing with right now. The thing is: I would like to have a full explanation (step-by-step), how an rF2 car is loaded, based on existing *.PM and *.hdv files. I started a new tread for...
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    Vehicle model questions

    Hi all, I'm developing an own vehicle model, in order to automate some setup work. I do have some questions though, since the rF2 vehicle model is at some points unclear to me. The model I'm building is a fully functional multibody model, based on the *.veh and the chassis.ini and car setup...
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    Obtaining tyre graphs

    Hi all, In a post by studio 397, I found an interesting piece regarding the extraction of tyre graphs from the ttool. I found it here: tTool (realtime model) tyre analysis improvements (Build 1110) Can someone explain me step by step how I can extract these graphs? Thanks in advance, Laurent...
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    Lag causing collision

    Regarding the "Collision Fade Thresh": How should I use this value, and what are the units? Is there more information available on this setting? As far as I understand, it should also help when an opponent has CPU lag?
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    Lag causing collision

    Dear, Yesterday I started my first ever rFactor2 online race in the WCSLeague. After having a very good qualifying (4th), I was looking forward to the race. However, a bug took me out on lap 1 of the race. Bug: The driver in front of me had some kind of lag (I guess due to his connection?)...
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