You are doing it wrong, natually progressing is not a preset it self, is a setting which set the real road to make it carry the rubber you have at...
Clear the shaders and cbash folders in userdata (with rf2 closed of course).
Sorry to say this but that track is awful with every car, bumps are big as elephants, is definitely not a usable track.
Yes exactly, replace the alpha channel with the alpha region layer where you have created the mask.
A standard skin, followed by its alpha channel, the one we don't have to touch in the template
And this is the...
I think (i tried only a couple of times, and it worked) you simply have to create your mask as usual in the alpha region layer as it is the red,...
Yeah i already did exactly this, it works, but let's hope s397 will divide them in two different packages since it's sure now they are different cars.
So, in my league we are about to start a series with that car, i'd really like to have an official confirmation about the differences between the...
I was thinking about RC cars in rF2 just today :eek:
1) The ability to force a driver to enter the pitlane in practice and qualifying sessions instead of pressing ESC.
During the qualifying mostly...
To add to what they already said, look at the whites in your second image, look how they are bright and flat, that layer control this, and yes you...
My guess, auto spin recovery (or whatever is called) turned on. Check in the difficulty settings anyway.
Separate names with a comma.