A real realistic Rally simulation would be great. Maybe far in to the future we will have one. Meanwhile a real realistic asphalt rally car and...
This is very unnecessary post.
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It for sure would be nice if we, simulator customers, had more objective ways to judge the realism of the physics of these sims. These subjective...
Static real road didn't seem to remove the problem either. Asphalt melting not being simulated sounds like a possible reason. What about the...
I think differential setups plays into that. More locking under power -> understeer, unless the rear tires are slipping.
Interesting indeed. Is there any other explanation than that the grip doesn't drop off like it should with high temperatures or high slip speeds?...
Are you using "FFB minimum torque"? That "clank" or step as the ffb comes in, might be caused by that. I don't use it with my dd. Wide no...
I think most of these sims comes close enough to real life in that most of the driving skill gained is transferable into real life driving. It's...
This is something I have been suspecting also. I think this bias on making cars to be on forgiving side and giving maximum grip at high slip...
Not sure what effect steering rack simulation would have. Maybe non-linear steering? Modders should know if there is a parameter for that. I think...
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This is why i don't do racing in real life. Racing sims has surpassed real life in physics realism a long time ago.
There i was talking about a piece of tread rather than the whole tire.
Switching between 165 hz and 60 hz is noticeable to me even when just moving mouse on desktop. Lower frame rate feels more coarse and higher fps...
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